Tinysaur

0 favourites
  • <img src="http://images2.cdn.gamejolt.com/imgserver/game-header/950/14447_1.jpg" border="0">

    Hi there guys! Some time after meeting this amazing software that C2 is, I'm here to show you a demo of my first game, Tinysaur.

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/ss3_zps4f1af0d7.png" border="0">

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/ss1_zps655051dd.png" border="0">

    The player must guide Tiny, the little dinossaur through the wilderness, in order to rescue all it's missing eggs and taking them back to it's nest.

    <font size="5"><font color="green">Play Tinysaur World 1 Demo!</font></font>

    Tinysaur, World 1 Demo

    <font size="5"><font color="green">Play Tinysaur World 2 Demo!</font></font>

    Tinysaur, World 2 Demo

    <font size="5"><font color="green">Controls:</font></font>

    Arrow Right/Left: Moves Tiny

    Arrow Up/Z key: Jump

    X key: Spit Fireball (after getting an Flamy Fruit)

    Hold Z/Up Arrow: Fly (after getting a Windy Fruit)

    <font size="5"><font color="green">Development Notes:</font></font>

    <font color="green">03/10/2013</font>

    • I decided to give more importance to the level design first than the graphics (Altough I started with the graphic prior to the level design). So the game is pretty ugly at the moment. Tiny's sprite is pretty much the final thing, only needing some animations.
    • The enemies for now are placeholders. Need to think about some "dinosauristic" design for them based on their behavior.
    • There are still some non-artistic/sound stuff to implement. A better way to show the eggs being retrieved to the nest, a game over/death animation/screen, a game start animation/screen...details that makes a game more enjoyable to play.

    I count on your thoughts and feedback. I want to make this first game as fun as possible.

    Thanks! I really hope all of you enjoy it!

    <font color="green">Update 03/18/2013</font>

    • Revised the enemy behaviors, Now I hope they won't get stucked again!
    • Adjusted Tiny's speed a bit, keep me informed if you guys think that is still weird.
    • Now every stage is with the tileset applied. Still have some background details to implement, but the foreground is pretty much finished.

    <font color="green">Update 04/19/2013</font>

    • Added a stage select screen
    • Replaced the enemies graphic for the final ones
    • Added the "Flamy Fruit" powerup (Press "X" to use it)
    • Created new background tiles for the cave stage.
    • Created new background tiles, like hills and mountains sillhouettes (since I suck at art and can't draw something cooler). But in a second thought it's good to be simple to not let the visuals too cluttered.
    • Now the game is hosted at Google Drive. Let's see if it is better than Dropbox.

    <font color="green">Update 05/08/2013</font>

    • Added music and sound effects
    • Improved the feedback of the enemies being burned, now there is an explosion animation and a proper stun frame
    • Improved the stage clear feedback
    • Added Pause and Mute options
    • Now Tiny gets an orange color when it eats a "Flamy Fruit"
    • Some bug fixes (And some more to fix)
    • The main core of the game now it's almost done, (Except for the bugs,   <img src="smileys/smiley36.gif" border="0" align="middle"> )
    • Hosted a version on Gamejolt. If you like, please rate it =)

    <font color="green">Update 09/03/2013</font>

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/w2_ss3_zps04938588.png" border="0">

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/w2_ss2_zpsb9cd5801.png" border="0">

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/w2_ss3_zps1403d034.png" border="0">

    • Removed temporaryly the Gamejolt version
    • Finishing the assets and programming from World 2.
    • Thinking about how many Worlds and Levels I am really capable of doing in a reasonable amount of time (Until early 2014)
    • Working on World 3 concepts (hazards and some level design ideas)
  • Great game! The graphics are very fun, is perfect for the game, and the design of the levels are good. Maybe you need improve a little the control of Tiny.

    Very nice game, continue on it! I wait the next update! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Thanks a lot Kuso!! Glad that you liked the level design. It's being really challenging for me.

    What did you felt about the controls? Could you share your thoughts with me?

    Again, thank you very much!

  • Some times, you release all keys and Tiny continues moving, is a little hard to calculate some jumps. Maybe less inertia could be good. But, of course, that is my opinion by my style to play, maybe to you or another people that is good <img src="smileys/smiley2.gif" border="0" align="middle" />

    Some things:

    • When Tiny carry some eggs and the enemies hit him, if not take the eggs quickly, they dissapear and is impossible ends the level.
    • In the first level when the yellow enemies appear, the third enemy only jump 1 or 2 times and then still quiet, don?t jump anymore (that not happens always).
  • Thanks a lot for the feedback. About the egg disappearing bug, I made some adjusts to the code. Now I think it's solved.

    About the enemies, I'm still trying to find a better way to program their routine. I'll test them better and keep an eye at the yellow ones. Never saw that happening before.

    My intention with Tiny's movements was to let it be like Super Mario World and similar Nintendo's platformers, where you have an slight inertia at the end of the movement, to increase the challenge of jumping at platforms and avoiding enemies, intead of other games with more rough desacceleration, like Megaman for example. I increased a bit the desacceleration value. Hope it's good now!

    So guys, I updated the version, if nothing changed appearently, please clean up your browser's cookies and try again.

    Once again, thank you! :)

  • I test the new version and have a bug with the levels. When you play at first time and lose all lives, play again and when complete level 1, the next level is more advanced, and never is the same (maybe the 5, the 6...).

  • I tried it out, thanks for the link! It's definitely cute. If I could change anything about Tiny's movement, it would be to make him a little faster. Maybe that isn't right for your game, but it felt like I was being held back. I loved your sun and character graphics!

  • Very simple, but creative design!

    Not to mention, it's adorable as all heck.

    I approve!

    It might be interesting to create a physic effect to the eggs when you're hit by an enemy so they go flying away from the player in random directions. It could add a level of randomness to the game so even simple levels can get frantic.

  • tiny is very cute, i like him and the fluffy enemies are nice too. i had a similar glitch as kuso with regards to how the enemies move. on the first level the enemies got stuck in a corner and stopped moving anywhere.

    i'm not very good at this game. i fell like i'd like some powers to use against the enemies, maybe not killing them (that'd make it too easy) but maybe you could stun them for a few seconds, just so you're doing a little more than dodging them

  • Very nice game; animations and characters are very colorful. I agree with fluke939 about having abilities/powerups to stun the enemies. I can see the levels can become quite challenging as a player progresses, and you should maybe add a way for players to resume the game on a level they left off on instead of restarting from the beginning. Also it'd be helpful or should be easier for players to restart a level if they've messed up too many times and want to achieve a higher score with a faster level completion time.

  • Hi guys! I'm really glad to see that are people playing and enjoying Tinysaur!

    First of all, I'd like to thank you guys for the attention and suggestions. I'm keeping note of all problems that are being reported and working on it.

    About the power-up sugestion, don't worry, that is a feature already planned to be in the game. The little Tiny will be able to defend itself and the eggs from its enemies pretty soon!

    One of my greatest challenges is to add features within the 100 event limit that the free license grants me. I'll try to implement at least an level selection hud, and a way to keep recorded the hi-score of every stage. One of my desires with the game is to bring two feelings: The satisfaction of beating your previous scores, and the desire of complete the stages perfectly.

    I just uploaded an updated version of the game. The topic was also updated with the link and the development progression. I revised the enemy behaviors, adjusted Tiny's speed a bit, and now every stage is with the tileset applied.

    Once again, thank all of you very much for the attention!

  • Nice, a new update! <img src="smileys/smiley4.gif" border="0" align="middle" />

    I found a little problem with the time count:

    • When the time is out, and return to the title screen, when you play again the timer starts with -0 minutes -0 seconds, and the time goes to negative, maybe could be a bug with the restart of the clock data at game over.

    <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Tinysaur received an update fellows! I'm anxious to hear what do you guys think about it! =)

    Link is at the first post!

  • Very nice update, did you posted your game on Clay.io?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Not yet! For now I hosted the game at Gamejolt.com

    When the game gets a little bit more matured, i have the intention to publish there, for sure!

    What I did since last update:

    • Added music and sound effects
    • Improved the feedback of the enemies being burned, now there is an explosion animation and a proper stun frame
    • Improved the stage clear feedback
    • Added Pause and Mute options
    • Now Tiny gets an orange color when it eats a "Flamy Fruit"
    • Some bug fixes (And some more to fix)
    • The main core of the game now it's almost done, (Except for the bugs,    )
    • Hosted a version on Gamejolt. If you like, please rate it =)

    Thanks in advance! Hope you guys enjoy it!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)