Back from Germany! That Gamescom was crazy, fun, exhausting, and lovely at the same time.
So much super kind and helpful devs met on the IndieMegaBooth... : )
About the ports:
- You already know WiiU is officially supported by C2 : )
(I got a Penelope version running without webGL, where some shaders effects are replaced by other nice ones, so it should be OK)
Also, another studio (used to wiiU subs) will help me when the submission time will come.
- I can't say much on the XboxOne port. I met Chris Carla (director of ID@Xbox) at Gamescom, and I'm trying to push things on this side.
Please do not ask details to me or Ashley, nor hope too much, nothing is done yet, and I'm only TRYING to make things move forward.
- Sony ports are nearly impossible, as HTML5 is very poorly supported by Vita and PS4 for now.
What does it mean for Penelope?
- Most of the greatest porting studios like Curve or Dotemu had a look at the problem, and they tag the port as "super, super hard".
I would need to find A LOT of money to hire another studio, so they can rewrite everything using C, Gamemaker, Unity or anything else more Sony compliant.
>>> no money for now, so, on hold.
OR I would need to find some very crazy friends, with a hacking background, ready to try fancy experiences. Like using a tool called "Jurassic" to convert javascript to C#, then import it to the PS tools. That seems pretty complicated and hazardous to me, but they'll give it a try in a few weeks. From this, they will decide if they're ok to do the port on a revenue sharing basis.
So, there is a bit of hope. But not that much. But still, a bit of hope : )