— It's not easy to make a game run as well as furries, html5 is not a good bet right now for mobile development, especially with iPhone. Furries is not an intensive game computation wise, and ranma is very skillfull, I don't think I could accomplish what he did so mobile dev with html5 is very hit or miss. I researched and games in html5 are on the wild in the iOS appstore, but all are really really simple games, so far furries is the most complex one I've seen that actually works (the appmobi examples are amazing in theory but simply don't work and when they do they are unplayable for the lag). Bottom line think really well about what you want to accomplish, and buy construct2 in any case because it's an amazing tool, even if you'll use it just for prototyping.
0plus1 I agree 200%, HTML5 development is kinda like the "Wild West" of GameDev! That's one reason why I was so impressed with this game. I was mainly asking questions about the iPhone side of things because it's been over a year since I've done any work with PhoneGap and it looks like it's come some way since then. I appreciate the warning though.<img src="smileys/smiley1.gif" border="0" align="middle" />
I had an HTML5 game I wrote about a year back and got it running on PhoneGap, but not without some problems. I had to rewrite some of PhoneGap's code here and there and there were still features that were broken in my game. I'm currently evaluation C2 by rewriting that same game in C2 and comparing the creation process and final results.
ranma Sorry, I didn't mean to hijack your thread.<img src="smileys/smiley9.gif" border="0" align="middle" /> I had one more question for you. When storing the local data (name, purchased items) were you using the C2 Webstorage or the PhoneGap Storage API hooks?
Also I'd like complement your game once again now that I've put some serious time in(made the leaderboards). I love the amount of polish the game has such as the shadow that scales with the height, the animation and overall presentation! I wish you much success!