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  • newt,

    really? The meaning of life is inexplicable. There is no truth, and that's the truth! So you can't come up with game ideas, and I can't hold mine back! I'd give anything to be able to have the time and resources (mentally and mathematically) to carry all mine out. I have four already in tow, and a 2 really funny ideas that I haven't had a chance to develop any characters for. I'm thinking about hiring someone to edit code for packaging while I finish up some of the promotional graphics.

  • haifisch

    hi I enjoyed the demo,

    thought the running animation is really good, and the girl is really cute too. Ran really smoothly.. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Not really the game ... But my artist trying to capture the feeling of the game :D

    here it comes

  • Whiteclaws

    really nice

  • Thanks :)

  • Whiteclaws

    It is truly wonderful, kind sir!

  • Currently working on water in 8BR. I'm working on a demo for an indie event in Paris next month.

    <img src="http://img92.xooimage.com/files/a/0/8/water_demo-3d082df.png" border="0" />

  • <img src="http://snag.gy/Ob0wX.jpg" border="0" />

    This is mostly an ongoing concept, but I'm pretty happy that I figured out what effect layers and such to use. The player character is a placeholder and I need a better tiled main background.

  • Albatr

    really like the look of your game; the effect of the water movement is really good.

  • Byakko

    really like the look of this, very unusual and unique.

  • This is from my first C2 game, Space Base Ace, which is like, 77% complete. It's a classic vertical shooter :)

    It was created with iOS/Android in mind (already has the devices aspect ratio), but I will put it up on marketJS and see what comes of it.

    <img src="http://img248.imageshack.us/img248/2260/spaceacebase.jpg" border="0" />

  • This is one of the creatures from the RPG I am working on. It is an MMO but not an MMORPG as the multiplayer will only involve querying other players and battling them.

    Will include elements of:

    -Creature Capture

    -Travel Modifications (speed & layer)

    -1 on 1 combat

    -PvP

    -Crafting

    -100% original Story, Characters, and Universe (down to the atoms)

    I cant really share more than these two images at this time.

    This is a hi-res of a very powerful Crystal/Ice creature in my game. The hi-res models are used during combat and cut scenes.

    Models and animations are all done in Blender then exported in orthographic view frame by frame and imported into C2. I am going for a semi cell shading style with some lighting highlights for polish.

    <img src="https://lh5.googleusercontent.com/-1b2maTK8ylY/UVmRsZsyNHI/AAAAAAAAC3w/otsAFGv1UQM/s745/CrysticeHi-Res.png" border="0" />

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  • Alexixiv

    MMORPG stands for Massive Multiplayer Online Game Role Playing Game

    your game isn't massively multiplayer , is it ?

  • Alexixiv

    MMORPG stands for Massive Multiplayer Online Game Role Playing Game

    your game isn't massively multiplayer , is it ?

    It will be Massive Multiplayer Online in the aspect that you can battle your friends using the arsenal you have developed while playing the story, but its not an MMORPG in that you cant play the story (RPG) with other people (initially)

  • First game with C2, working on a Titan remake: Titan Ex

    40 levels planned, working hard on it ;)

    <img src="http://uppix.net/9/b/6/7c0c822222b8eec1e00bd75f6f651.jpg" border="0" />

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