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  • > minor, JK! It's about time you went for more colourful backgrounds. Looks well nice mate. Love the retro style!

    >

    Any suggestions? My art skills really don't extend past what you see in the screenshot.

    8x8 characters I can barely manage, but things like backgrounds and bigger stuff I'm shockingly bad at.

    Not sure I could add anything since your screenie looks nice as is. Nice and simple as it should be. I was going to comment on the dirt tiles where the lines are diagonal, but I actually think it suits those lines. You have a style that doesn't need to be bogged down with details or complex patterns. Obviously, my opinion is just based on that screenie, maybe it's different when playing it. Show us more screens if you can't show us a demo :p

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  • so this is a game im working on, its called Twin Blox, the goal of the game is to put the blue/red box in their container in less possible moves,the game is in alfa version, a lot of thing is going to change.Now im trying to figure out how to create the level selection screen i was thinking using array.Any suggestion ?

    oh and the pic, i almost forgot it

    <img src="http://dl.dropbox.com/u/9050706/picdejeu/tb1.jpg">

    <img src="http://dl.dropbox.com/u/9050706/picdejeu/tb2.jpg">

    <img src="http://dl.dropbox.com/u/9050706/picdejeu/tb3.jpg">

  • i Am J, an oldschool platformer with linear levels and a worldmap (style SMB3 )

    The thing with this game is that certain NPCs and events interact with the character throughout the levels, and quests can go between levels as well. There's a shop system and three levels are already fully fledged. As I know myself, though, I'd probably drop that in a couple of days due to loss of interest. Chiptune OST and graphics are mine, too.

    They're 1024x768 pics so I suppose I'll just hotlink them D:

    http://i52.tinypic.com/2zyklme.jpg

    http://i56.tinypic.com/4gji3k.png

    http://i51.tinypic.com/2u7sxp5.png

    Heavily influenced by Clash at Demonhead ;p

  • > Here's a screenshot of our game "Talbot's Odyssey"! Still in production (3/8 complete)

    > <img src="http://img535.imageshack.us/img535/1146/wellscreenshot.jpg">

    >

    That is nice looking indeed. Someone knows their colour theory

    yeah, that looks wonderful

    I wish I knew my colour theory

    where can I learn that without dedicating my schooling to it?

  • i Am J, an oldschool platformer with linear levels and a worldmap (style SMB3 )

    The thing with this game is that certain NPCs and events interact with the character throughout the levels, and quests can go between levels as well. There's a shop system and three levels are already fully fledged. As I know myself, though, I'd probably drop that in a couple of days due to loss of interest. Chiptune OST and graphics are mine, too.

    They're 1024x768 pics so I suppose I'll just hotlink them D:

    http://i52.tinypic.com/2zyklme.jpg

    http://i56.tinypic.com/4gji3k.png

    http://i51.tinypic.com/2u7sxp5.png

    Heavily influenced by Clash at Demonhead ;p

    Looking sharp! are you using huge graphics or crispify? or both?

  • Any suggestions? My art skills really don't extend past what you see in the screenshot.

    8x8 characters I can barely manage, but things like backgrounds and bigger stuff I'm shockingly bad at.

    Work from high resolution into low. Use source images for everything, even stylised graphics.

  • > i Am J, an oldschool platformer with linear levels and a worldmap (style SMB3 )

    > The thing with this game is that certain NPCs and events interact with the character throughout the levels, and quests can go between levels as well. There's a shop system and three levels are already fully fledged. As I know myself, though, I'd probably drop that in a couple of days due to loss of interest. Chiptune OST and graphics are mine, too.

    >

    > They're 1024x768 pics so I suppose I'll just hotlink them D:

    > http://i52.tinypic.com/2zyklme.jpg

    > http://i56.tinypic.com/4gji3k.png

    > http://i51.tinypic.com/2u7sxp5.png

    >

    > Heavily influenced by Clash at Demonhead ;p

    >

    Looking sharp! are you using huge graphics or crispify? or both?

    Thanks! I'm using hi-res sprites. It does take quiet some vram but anyone with a card of 128 mb of ram should be able to play this properly.

  • <img src="http://dl.dropbox.com/u/7658043/screen2.bmp">

    Here is a pic of a game im working on.

    <img src="http://dl.dropbox.com/u/7658043/evilwoods.png">

    Ooh Scary!! Lol

  • <img src="http://dl.dropbox.com/u/7658043/indiescreen.png">

    Another title im working on.

  • Hey I really like those Trees with Red Eyes, they are actually creeping me out! And there are very few things that scare me.

    Keep it up.

  • [quote:1bp67ren]Hey I really like those Trees with Red Eyes, they are actually creeping me out! And there are very few things that scare me.

    Thank you mr snooley.The red eyes open and close as well.Now i just need to add a few more bats then that stage will be complete.

  • <img src="http://octavoarte.cl/Blackbars.jpg">

    O_O

    yeah I'm working on automatic black bars and zooming for multi-resolution games (as a lot of people complained only on the lack of multi-resolution of my first game). Working nicely so far.

    Uploaded to http://scirra.com/forum/viewtopic.php?f=16&t=7269

    Please comment there if you have any ideas.

    Foreground is runtime on a different aspect ratio than design-time, seen on the background. See how the objects still appear on the right position, right along the screen edge, even though the window size and aspect ratio are different (set to 16:10 at 640x480, something you'd probably get when going fullscreen in a netbook)

  • Wow, so many cool screen shots and projects o.o Already posted my Wop in my topic, but emm

    <img src="http://i39.photobucket.com/albums/e175/xentar/testfighting.jpg">

    Working on the duel mode of my game.

    This is the most great looking game in construct dude well done

  • I recently had to reinstall everything.

    Honestly its amazing how quick you can develop things with Construct.

    What is this an RTS?

  • <img src="http://dl.dropbox.com/u/5811650/GlitchPics/1.PNG">

    A Time Manipulation Platfomer.

    Just the prototype is completed now, has some bugs.

    here's a small demo

    http://dl.dropbox.com/u/5811650/proto.cap

    Construct v0.99.91

    Edit: Hold Z to go back in time, release Z to teleport there.

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