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  • New skills!!

    http://steamcommunity.com/sharedfiles/filedetails/?id=659267951 Greenlight Vote for Us!

    I love the animation on the monster!!! Voted!

  • Judgement Project Demo alpha 0.0.0.1

    http://gamejolt.com/games/judgement-project-metroidvania-game/63374

    test the first demo of the game in the gamejolt page:

    metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry)

  • Broomstick Delivery:

    Semi-randomized levels, complete them as fast as your can, so you earn a higher commission. Take too long and it comes out of your pay.

    I was using over 100 events and finally had to pay for construct... then proceeded to cut my events down to 53 by using families and including event sheets in other event sheets.

  • Reed in development.

    Tested touch control and have to say that it was great))

  • enjoy the new version of the Demo

    http://gamejolt.com/games/judgement-pro ... game/63374

    Judgement Project Alpha 0.0.0.2

    watch the stream here:

    Subscribe to Construct videos now

    this is a exploration demo, and this demo is in early state.

    the demo could have bugs or glitch, please report it to us.

    corrections:

    1-change some animations of the character.

    2-correct the speed on runing, walk, tired walk of the character.

    3-jump doesnt cost now stamina

    directional key: move

    space bar: jump

    contro:roll

    hold shift:run

    enjoy it

    metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry)

  • Oh boy, starting over in C2

    That looks great! Can I ask how you made the damage numbers and falling effect?

  • > Oh boy, starting over in C2

    >

    >

    >

    That looks great! Can I ask how you made the damage numbers and falling effect?

    Not exactly sure how they did it, but I think it is just enabling some light physics on the object and then a fade or timer to destroy it. That is how I have set up damage numbers in the last game I was working on.

  • Currently porting an old project (Wheel & Deal) for PC! Working on effects today, also got the gamepad controls working.

    Full size (1920x1080) here: http://imgur.com/hfVPsCQ

    Also, here is the soundtrack to get in the mood: https://play.spotify.com/album/6LEIBZ6Bo8R5y209iXQTza

    <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool">

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  • I'm trying to create and completely finish my very first game!

    So the game is a simple side scrolling platformer (with perhaps some Metroidvania elements) on mobile. I'm calling it "MiniVania" for now. I'm inspired by games like Sword of Xalon and Goblin Swords. I'm basically trying to create a clone as my first game and put my own spin on it. One day I'd like to create a legit Metroidvania but I'm still a beginner.

    So this "MiniVania" is kinda practice for the big game I'll create. I actually stripped a lot of the elements from Metroidvania prototype I was experimenting with to create this simple mobile version. Even though I really like the "Metroidvania" aspect of the weapon select (creates for interesting game and level design possibilities) I feel the lack of a melee swing like in "Sword of Xalon" and "Golbin Swords" is a big problem. Maybe I can add one more weapon, a melee weapon, to the weapon switch rotation? Four taps feels to cumbersome though. Gotta experiment and find out what seems best. What does everyone this? Anyway, here's a gif and pic of the blocked out level!

  • Creeping on some bull elk

    working on a day/night system (pretty much completed, just needs some better visuals), ducking, crawling, and running for the player, etc. next I'm hoping to get some basic AI for NPCs going.

  • Creeping on some bull elk

    working on a day/night system (pretty much completed, just needs some better visuals), ducking, crawling, and running for the player, etc. next I'm hoping to get some basic AI for NPCs going.

    Good job.

    If you found a way to rotate enemy and player when they are going up or going down, please share.

    Cheers.

  • Been having fun with the Kingdom assets and trying to get a water reflection effect (thanks to the awesome Paster plugin)

  • klabundee thanks man - I would probably use overlap at offset

  • Wow, your art looks nice , in particular with the reflection effect. Can you tell me where can I find that plugin or drop a link here ?

  • This week I'll be working on further ingame UI improvements, and Multiplayer Missions. Here's the new updated super accurate crosshair. (Scales with the power of the shot). After that, more props modelling.

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