melaniko's Forum Posts

  • I gave the game a try. I found gameplay to be way slow, especially with my walking and shooting speeds and I was unable to equip new weapons, even when I found one. Boss instakilled me with his homing either missile or slug, which I couldn't avoid or destroy due to slow walking and shooting speeds.

    It has potential, but I was either playing it wrong or it has a few game play elements to correct.

    Also, here is some top down shooting artwork you could use for free http://opengameart.org/content/topdown-shooter

  • I have been busy, but found some time for updates to the game:

    1. Tighter Control at Beginning

    2. More time to complete levels

    3. A new level

    4. Knock back reduced a bit

    Do note that you can shoot through enemies that flash when you shoot them by hitting them 4 times. Enemies that don't flash don't die.

    Anyway, I am looking on feedback on the difficultly level. Finding a good balance isn't easy.

    https://melaniko.itch.io/broomstick-delivery

  • Finally released an update. I have been busy with work.

    https://melaniko.itch.io/broomstick-delivery

    Contains a new level:

    Desert Delight

  • How about - wasd (for movement), mouse left, mouse right, and space for buttons?

  • I am halfway through the update process and I have posted a new copy of the game at the same address https://melaniko.itch.io/broomstick-delivery Can you try it and see if your performance issues are fixed / better? You can also try turning off the particles in the options menu now.

    FYI if you are looking for levels to try my favorites are 8, 11, and 13 If you want difficulty 17 and 15 are the hardest.

  • facecrime thanks for the feedback I am currently working on an update. I am currently prioritizing optimization and have managed to cut down the processing requirements by 2/3 which should help run the game on slower computers. I am currently fixed the bugs I caused by doing this.

    Quick question about the difficulty. Did you get the license upgrade for the normal difficulty levels (which will be the default in the update) and did you figure out that holding down the fire button cuts your max speed in half?

    Also, if you would like a background or other non-music asset you saw or would like me to take a look at your game let me know as a way of saying thanks for taking the time to give me feedback.

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  • Thanks, I have a good idea of what I need to do for the next update. I hope to have it out next week. I will post a link to it here when it is ready.

  • if you have something you like me to playtest let me know, otherwise I can send a free background (or other non-sound asset) of your choosing for your own game as a way of saying thanks for taking the time to playtest.

  • nemezes thanks for the link. I am a technology teacher and will be doing a class later this year where we will use construct. We are already using google, so that will be a good way for the students to publish their games.

  • Yes, I agree it is not finished yet. Thanks for the feedback it is very useful I wanted to make sure I was going in the correct direction. Story and animations will be some of the last things I do.

    I have one quick question for you, did you end up getting license upgrade in the shop? The easy levels are way too easy, and you can in fact complete them with a profit by flying in a straight line. Many of the medium difficulty ones fix that.

    FYI for any other play testers: level select is in the options menu.

  • I am looking for feedback on my game https://melaniko.itch.io/broomstick-delivery I will eventually be making it offline only so only Chrome is supported. Firefox and Edge still work, but the text will be out of place.

    Anyway take a look and let me know what you think.

  • StarCS Thanks for the link to itch.io I looked at both and will be using itch instead of dropbox. Mostly because get a free hosting and a website from itch, but I would have to pay for dropbox.

  • I've got my shop and my random level select working now! Random level select is so random that the text that tells you where you are going correctly only 90% of the time! Sigh... going to look at it tomorrow, and if I still can't figure it out.

    Hopefully will have a demo up soon.

  • THX1138666 That game looks interesting, although I am curious as to how the caveman got his laser blaster...

  • Looks nice and has good potential. Although, I would have liked having the controls on the HUD for demo play.