Not much really at this point, but I thought I could start devlog sort of thing from this.
At this point you can build two buildings, Command Center and Factory. From Command Center you can build Workers to build more stuff. Factory doesn't do anything yet.
Some possible features:
-You can make layouts for your units before mach start. About six different layouts for infantry, light vehicles, heavy vehicles, planes and defencive structures. Possibly ships. You could chose the base frames, main weapons, sub weapons, some special abilities (EMP), extra armor etc. This will then determine how much your unit costs in the game and what tech does it reguire.
-Possibly limited resources for the units so it would be usefull to have some supply units with the army.
-Two mineral manage. Power from factorys and one mining mineral.
-Call the powerful Command ship to the battle and if that is destroyed it is instant lose.
-Multiplayer even if it takes 100 years to implement.
-AI player
-Branching singleplayer campain.
-Level/mission editor.
Some controls:
arrows or window border to scroll camera
mouse does various things
for performance debug:
F = toggle fog
T = bit more realistic group movement
R = animations
Z = Zorder
Q = Full screen scale quality
Final game will be exported with Node-webkit so chrome is best options to test.
Try here