Hello everyone!
There's a few changes this week.
https://dl.dropboxusercontent.com/u/305 ... index.html
-This one has some rudimentary jumping enemy AI, which is way better than it was before, but I could use some feedback on it if you would be so kind.
-A secret area on the top left of the last passage has been added for testing purposes. I wanted to see how passing through certain walls would look. Next I might try to make it so you have to shoot the wall first, before you can pass through it. We'll see.
-The starting area is starting to look worse until I get a better understanding of how I want it to look. Sorry about that.
-A completely new character look and animation is in the works, but for now the old one is still in place.
-Some more tweaks to the camera so it tracks you better when falling.
-Vehicle speed increased for better feel. ...or at least I think it feels better. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
This week I plan on getting some form of UI in place, and get more enemy AIs fleshed out. So I hope it goes well. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Anyway, test at your leisure.
Thanks a bunch! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">