I'm having a bit of trouble trying to get my player sprite to detected collisions with my current scrolling setup below:
Basically I have the Platform behavior moving the player forward, with the player's position offset to the left (it's an endless runner game). However, when the player collides with an object that is set to destroy it, the collision isn't detected, and the player sprite just sits in front of the obsticle. Is there a proper way to offset my player sprite, while using delta time so collisions are properly detected?