endless409's Forum Posts

  • I'm going to try this when I get home.my only fear is that it will have some jank when it teleports. I'll report back once I try it.

  • Hi all,

    I'm trying to find a way to "wrap" the layout so the player in a platform game reaches the end, the beginning of the layout would seamlessly start over.

    Would this be possible in C2?

  • I've been doing some digging and still can't get it to work. Are there any other alternatives than zipsigner?

  • I wish I understood what I'm looking at right now,

    using the tutorial mentioned above, everything went well until the actual signing. it gives me the following error

    -Djava.ext.dirs=C:\Users\krisv\AppData\Local\Android\sdk1\build-tools\25.0.3\lib is not supported. Use -classpath instead.

    Error: Could not create the Java Virtual Machine.

    Error: A fatal exception has occurred. Program will exit.

    anyone know what to do here? I've got the key and the alligned apk in the folder I'm running the command on

    I'm having the same exact error after following the guide. Here are my results:

    C:\Users\Sean\Desktop\LBP GoolePlayPublish>c:\users\Sean\AppData\Local\Android\sdk\build-tools\26.0.2\apksigner sign --ks release-key.jks --out signed.apk aligned.apk

    -Djava.ext.dirs=c:\Users\Sean\AppData\Local\Android\sdk\build-tools\26.0.2\lib is not supported. Use -classpath instead.

    Error: Could not create the Java Virtual Machine.

    Error: A fatal exception has occurred. Program will exit.

  • Hi all,

    Just as the question asks. I'm trying to take and audio clip and play it in reverse by seeking to X seconds into the track and setting the playback rate to -1. This method works in Unity, however I'm having no luck at the moment.

    Thanks!

  • Hi all,

    So I was super excited to publish my app, but before doing so I wanted to add interstitial ads. Everything was working properly yesterday. Ads were presented in test mode flawlessly, however this morning (no changes made) the ads stopped serving. I'm not sure what I may have done wrong, so here is the list of "things" I have checked.

    1.) The banner and interstitial ID's have been copied from AdMob's console into the AdMob details in C2.

    2.) The Admob is preloaded at the start of the layout, and called when the Play Button is tapped.

    3.) In XDK, the Admob plugin is also installed.

    Can anyone point out what I may be doing wrong?

  • I had the same issue. This worked great for me today.

    https://www.scirra.com/tutorials/4993/i ... rial-guide

  • awesome, and thank you!

  • Hi all,

    I was hoping someone can point me in the right direction. What is the recommended way to export your game for Android and have IAP with the Google Play store? I see that CocoonJS is a popular way, but isn't there a way to do this through Intel XDK using the Crosswalk Build? Anyways, I'm at a loss for finding the correct way to do this. There seems to be a lot of options out there, but I don't want to waste time going down the wrong path...

  • Hi all,

    I'll try and explain this as best as I can. I have a menu that can be dragged from left to right with touch, with several menu items that can be touched and brought into the game. Here's a screenshot of what I mean.

    So here is the issue, the only way I can manage to differentiate between swiping the menu and creating an item is to use the Touch On Hold event. This definitely isn't ideal, since I would like to be able to immeadiately touch/grab the item and bring it into the game. Here is the events I'm using for the entire menu system:

    Any suggestions would be greatly appreciated!

  • Since the menu was super simple, I just created a sprite with the first animation frame from each object and loopindexed the creation and placement. It worked like a charm! Thank you all for the help!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks for the heads up. I just found out that Families are just virtual containers, so it was a lost cause! At any rate, just as you suggested, I'm creating the objects individually, its just a big copy-paste party

  • I'm trying to create a menu at the top of the screen with objects that already exist in a family. Is there a way to create one of each object in a family? Here's the event that has me stumped.

    [attachment=0:2tidsruw][/attachment:2tidsruw]

    Any insight or suggestions would be awesome!

  • After a little bit more tweaking, I got the loading screen to work! To iron out the last few issues, I had to nest the miner events and use a trigger once for each of the function calls. I've attached the working capx for anyone interested in procedural generation in Construct 2.

    [attachment=0:13zud146][/attachment:13zud146]

    Thank you Magistross, 7Soul and Lolpaca for the help!

  • I interpreted some great advice and it looks like I got the loading screen set up. In doing so, my miner has gone wonky on me and doesn't behave as it did in the previous capx.

    To minimize the bloat on the screen, I turned some of the groups into basic functions. The problem seems to be with the loops for the Miner array and MapForeground array. In debug mode for instance, all of the Miner arrays should be destroyed, but somehow the repeat loop recreates them. Anyone have any thoughts? Also, the mined area compared to the original capx are vastly different. Here's the updated capx:

    [attachment=0:ffyuiexm][/attachment:ffyuiexm]