Terces's Forum Posts

  • 5 posts
  • make a sprite with the color transitions you want and make it the size of the game window (actual sprite can be 1x1 pixel) and just change to the frames you need. You can change the opacity however you need it.

  • This sadly limits the maximum amounts of hearts I can have to the size of my sprite :/

    If at all possible I would like the lifes of the character to only be limited by the width of the screen (or a limitation I can set however I want).

    But for the time being, a sprite with multiple frames seems a good idea

  • Did you check the bullet behaviour settings whether you have set the "Set angle" to "no"?

  • Right now I simply have 5 sprites anchored on the players layer. But how can I remove one heart when the player dies? How do I know which one to remove? I know I could select by UID, but what if I want to have different amounts of starting lifes?

    Any help would be greatly appreciated

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  • Can you eyplain your situation a bit more clearly, or maybe provide a file to look at? I'm not quite sure what you are trying to do and you would want the offset...

  • 5 posts