wretchedshark, I'm not sure tbh. You'd have to ask rex himself.
Rory, ok I did some playing around, and without using MoveTo plugin, if you set it up like..
(USING 128x128 tile)
Every 1.0 Second
create tile at 639,440
tile.X = tile.X - 127 *dt
---------------------
Every 0.5 seconds
create tile 639, 440
Every Tick
tile.X = tile.X - 254 *dt
--------------------
The tile movement per second should be 1 less than the tile width. So in the 2nd example, (128 - 1) * 2 = 254... and so on. I have pixel rounding turned on btw.
Still has the odd gap if something happens in the background, like moving the window around. Seems MoveTo plugin is the same. Was perfect for the slots game I did, but I guess I wasn't moving things too fast.
Only alternative, is using TileBackground and setting the width. When the width gets too big for your liking, create another TileBackground. At least you decrease the amount of gaps you could have with individual tiles.