How do I make it so that it picks a random variable between a set of numbers. For example I want it to pick a number between 1-8. I dont wanna use random because that could pick a number like 2.343521616
You can use int(), floor(), ceil(), round()... with random() to get rid of decimals. For example random(5) can give you 4.42425353.... but int(random(5)) will give you 4.
Or you can use choose(1,2,3,4,5,6,7,8) to chose one random value
You can use int(), floor(), ceil(), round()... with random() to get rid of decimals. For example random(5) can give you 4.42425353.... but int(random(5)) will give you 4. Or you can use choose(1,2,3,4,5,6,7,8) to chose one random value
I am trying to make a boss that makes it spawn a random enemy when x=1. But now when I do this it spawns a TON of them
> You can use int(), floor(), ceil(), round()... with random() to get rid of decimals. For example random(5) can give you 4.42425353.... but int(random(5)) will give you 4. > Or you can use choose(1,2,3,4,5,6,7,8) to chose one random value > I am trying to make a boss that makes it spawn a random enemy when x=1. But now when I do this it spawns a TON of them
> You can use int(), floor(), ceil(), round()... with random() to get rid of decimals. For example random(5) can give you 4.42425353.... but int(random(5)) will give you 4.
> Or you can use choose(1,2,3,4,5,6,7,8) to chose one random value
>
Could you please share the event/conditions you use for the spawn action and explain what is happening now and what you expect/like to happen?
https://youtu.be/qC5HaoeebcA Here is a vid of the glitch
Your video is private. Most probably you have a condition that after it's met it repeats every tick. Add a "trigger once" condition to fix that.
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Seeing the video, you could also just put all the compare variable conditions as subevents of the every x seconds event in which the choose action is performed..