meat boy wall-jumps

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Wall Pin Board is a hyper causal game developed for fun and inspired by YouTube video whose link is given in description
  • Hey, was wondering how I make my character jump on walls like super meat boy?

    I fixed so I can jump several times on walls, what I need to do is make the character push out a little when jumping. I found this example but the event-sheet is clustered and it just confuses me.

    Is there anyone out there who knows a good way to fix this? If you don't know what jumping-style I'm talking about, watch this video:

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  • bump

  • bumping your own thread in the same day will usually get you negative replies. You have to realize that not everyone reads these at all hours.

    If you check my signature you will find my wall jump tutorial that also pushes the character out.

  • Add an instance boolean(false) to the player, when it collides with the verticle wall make it set the instance boolean to true (So it can jump again); next Do keyboard.input.spacebar check to see if the instance boolean is true every time. Also make the ground change the boolean to true so it can jump after it lands.

  • Add an instance boolean(false) to the player, when it collides with the verticle wall make it set the instance boolean to true (So it can jump again); next Do keyboard.input.spacebar check to see if the instance boolean is true every time. Also make the ground change the boolean to true so it can jump after it lands.Rozen2014-02-11 22:53:10

    Nice, I like that idea. I will give it a go and see if I can make it work, but a capx would be awesome haha. I understand the theory but my skills in C2 are still dull.

    Thank you!

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