Load saved game, but don't go to saved layout

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  • I tried a few different ways, but my saved game keeps bringing me to the layout, where I don't want to be... is there a way to force, after the game has loaded from it's saved state, to go to a specific layout, without the one that was saved to load?

    I have a players name, that after they enter it on the character customize screen, that it saves it... but when the game starts, it loads any saved name. Problem with this is, that it goes to the character customize screen instead of the Title.

    I'm sure this is an easy one... I really have to stop staying up so late.

  • What I do is create a condition on LoadComplete > Got To Layout

    In my case the layout I go to is the level select layout.

  • What I do is create a condition on LoadComplete > Got To Layout

    In my case the layout I go to is the level select layout.

    I tried that; however in my experience, it never launches the condition "LoadComplete"... it just goes right to the layout that the Load State called.

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  • Did you try:

    Let's say there is a button called "Load Game".

    On Load Game clicked > Load Game

    Go to Layout

    Or use variables:

    Load (check if game already loaded) = 0

    On Load Game clicked > Load Game

    Load = 1

    If Load = 1 > Go to Layout

    Load = 0

    I didn't try it, but I'm going to do in a few minutes.

    I hope I could help you.

  • Did you try:

    Let's say there is a button called "Load Game".

    On Load Game clicked > Load Game

    Go to Layout

    Or use variables:

    Load (check if game already loaded) = 0

    On Load Game clicked > Load Game

    Load = 1

    If Load = 1 > Go to Layout

    Load = 0

    I didn't try it, but I'm going to do in a few minutes.

    I hope I could help you.

    Yup, tried that. Right after it does the "Load game" action, it goes to the other layout, and ignores the next condition. makes no sense.

  • Add a variable when saving

    On save condition add variable saved=trueat begging of each layouy if svaed=true go to a specific layout.

  • Add a variable when saving

    On save condition add variable saved=trueat begging of each layouy if svaed=true go to a specific layout.

    That's actually what I ended up doing... but I'm still left with the initial problem of the level loading, and then skipping back to the beginning after loading that level... sometimes you hear music playing... sometimes you see stuff on the screen; I wanted to avoid that.

  • A simple solution would be to add a loading screen, on a front layer set to white and background visible, in each layout.

    In a separate event sheet, store the global sound level in a variable and then set it to -80dB to cut the sound.

    Add in this event sheet a function "EndLoading", that will restore the sound level, and hide the front white layer (or image you put in)

    Include this sheet in every principal event sheet of your layouts, and add a call to the function "EndLoading" once you handled the change of layout on Load of a savestate.

  • A simple solution would be to add a loading screen, on a front layer set to white and background visible, in each layout.

    In a separate event sheet, store the global sound level in a variable and then set it to -80dB to cut the sound.

    Add in this event sheet a function "EndLoading", that will restore the sound level, and hide the front white layer (or image you put in)

    Include this sheet in every principal event sheet of your layouts, and add a call to the function "EndLoading" once you handled the change of layout on Load of a savestate.

    I can't believe there's not an easier way.

  • > Did you try:

    >

    > Let's say there is a button called "Load Game".

    > On Load Game clicked > Load Game

    > Go to Layout

    >

    > Or use variables:

    > Load (check if game already loaded) = 0

    > On Load Game clicked > Load Game

    > Load = 1

    > If Load = 1 > Go to Layout

    > Load = 0

    >

    > I didn't try it, but I'm going to do in a few minutes.

    > I hope I could help you.

    >

    Yup, tried that. Right after it does the "Load game" action, it goes to the other layout, and ignores the next condition. makes no sense.

    Try:

    If load = 1 > Goto Layout

    Load = 0

    But do this in the Layout wich loads after loading the game

    I'm trying that now and tell you if it works.

    Edit: Didn't work. Sorry

  • Nitro187 How about save the name in Webstorage?

  • Nitro187 How about save the name in Webstorage?

    Hmmm, I haven't played with Webstorage. Maybe that's something I should be looking at.

    Thanks for the suggestion.

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