EliasGames's Forum Posts

  • I have another problem by using graphics:

    If the camera isn't scrolling (if a wall is on the screen wich doesn't let the player through), but the player is moving, then the health bar is stopping and my player walks through it...

  • I have tried it now and it works with graphics, but if I use text for score, it won't work...

    Does anyone know why?

    Or is it a mistake by myself?

  • Oh, sorry for posting it twice

  • caiorosisca

    I'll try it out at once, thanks

    Games

    Thanks for your answer. The thing is, that I only want to know how to do. I'm not interested in why. Usually I am, but I think, that I only need to know how But later I will watch the video to see how it works (if I have time).

  • Thanks.

    I'm going to watch it later

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  • Hi,

    at first, I hope this wasn't asked before, but I didn't find anything about it in the forum search.

    Well, I want to make a healthbar for my game. The problem is, to get it in the left corner.

    My player walks through the levels and the camera scrolls to him.

    How can I make, that it seems that the healthbar is always in the left corner?

    Thanks in advance for answering!

  • GeometriX

    Thanks again!

    It's a good idea!

  • GeometriX

    Oh, ok

    Thanks.

    At the moment I'm going to make the game without real time, because it's easier to make it with out, but after I finished everything else, I will add it.

    Thanks again for your help.

  • GeometriX

    So I tried it now and yes, that is what i wanted!

    My only question is:

    Can I compare:

    If tomato planted > Day = Today

    if Day = Yesterday > tomato can be harvested.

    Or is the time you set in your projekt exatly one day? I don't know because I set the harvest time to a lower number, so I haven't to wait so long.

    Thanks

  • > Did you try:

    >

    > Let's say there is a button called "Load Game".

    > On Load Game clicked > Load Game

    > Go to Layout

    >

    > Or use variables:

    > Load (check if game already loaded) = 0

    > On Load Game clicked > Load Game

    > Load = 1

    > If Load = 1 > Go to Layout

    > Load = 0

    >

    > I didn't try it, but I'm going to do in a few minutes.

    > I hope I could help you.

    >

    Yup, tried that. Right after it does the "Load game" action, it goes to the other layout, and ignores the next condition. makes no sense.

    Try:

    If load = 1 > Goto Layout

    Load = 0

    But do this in the Layout wich loads after loading the game

    I'm trying that now and tell you if it works.

    Edit: Didn't work. Sorry

  • DUTOIT

    Thanks

    So I have to use my full name?!

    I don't want to tell them my full name

    By using Intel XDK you have to tell them your full name, too. That's why I don't want to use it.

  • Nimmermehr7

    It's hard to stop cheating. A few weeks ago I wanted to make a online game and at the moment I'm only waiting for the multiplayer update. I didn't think about cheating. The problem is: If you'r game is downloaded really often, then someone releases a cheat app for it.

    If you have a server, then you can see if someone didn't play often or didn't win much matches online, but have great items, you could kick him then.

    And I think that the most won't cheat if there isn't any cheat app for your game.

    I haven't any other suggestion, so the onliest thing I can do is to wish you good luck to find a way, that no one can cheat in your game.

    I'm sorry

  • Hello,

    I wanted to ask if it is possible to create an account for CocoonJS withou a company, because in the registration it is requiered to write something into its field.

    (I wanted it to use for making android games)

    Thanks in Advance

  • Did you try:

    Let's say there is a button called "Load Game".

    On Load Game clicked > Load Game

    Go to Layout

    Or use variables:

    Load (check if game already loaded) = 0

    On Load Game clicked > Load Game

    Load = 1

    If Load = 1 > Go to Layout

    Load = 0

    I didn't try it, but I'm going to do in a few minutes.

    I hope I could help you.

  • I don't know the type of game, but I have a suggestion.

    If the player plays some levels or a story mode offline, he can find items and so on.

    He can use them in the online mode. The ingame money is saved on a server. The items he can find in the offline mode aren't good and he have to upgrade them in the online mode to make them better.

    The player only can get ingame money in the online mode.

    This would be my suggestion.

    It isn't a really good idea, but I hope I could help you.