Hi, I'm just starting to mess around with the tilemap, and I was wondering, right now my tilemap is about 80X60 tiles (@ 8px/tile) and if I move sprites on top of the tilemap the CPU usage spikes incredibly,.
This can be fixed by making the tilemap invisible and no other changes. Is this the normal performance?
I should say I have tried seamless mode off and it helps, but not much.