YetAnotherSuperhero's Forum Posts

  • Hi, I just bought this plugin and it's great! But I have one problem: I have sprite buttons under the prompt and when I click on the prompt it "clicks-through" and registers on the sprite button also.

    I could fix this if I had a condition of "prompt is visible" or something similar so I can disable my buttons while the prompt exists.

    Can you fix this?

    Edit: Another fix would be "On cancel clicked"

  • rexrainbow

    That was fast! Thanks it works now!

  • rexrainbow

    I'm running into an error, when I "Scroll Offset Y by percentage" the whole list disappears and in DEBUG the OY will read NaN

    It does this in 215 and 219 NWjs and Chrome

  • Just a quick question, what's the largest single-sized sprite you've used your games?

  • I'm having trouble making my own collisions/bouncing with the custom movement behavior.

    I have the ship bounce against a wall and when it bounces on the left and right sides the bouncing angle looks correct, but top and bottom collision the angle is wrong and the ship just reverses.

    Here's my code:

    If I swap the order of the two events in the collisions group, then top and bottom work while left and right don't. I'm kinda stumped.

  • I'm trying to make a game with physics and hitting up against a problem.

    I need to have rocket engines that will only go so fast, BUT the ship should be able to go faster if an external force makes it.

    So the rocket engine has a top speed of 100 pixels-per-second and the player could never exceed it, unless for instance the player is being pulled towards a black-hole.

    Chipmunk physics has a top speed option but it will also effect external forces.

    Is there a way to do this? Or maybe is there a formula for reducing thrust based on speed and angle of motion?

    Thanks!

  • R0J0hound fisholith Thanks! I'll give these a look.

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  • Hi!

    I'm trying to make a tunnel-game that is randomly generated. I'll create a tiled background then angle it random(-10,+10) and then create a new segment at the end of it. Works great but the problem is just doing that leaves these ugly gaps between them:

    I think I can fix it with a "Move at angle" but I don't know how to figure out how far to move it back.

    Any help?

  • By attach, I mean keep a link in the program that the user can click on.

  • Hi,

    I'm writing a tool (deploying with NW.js) and want to let a user attach an external file. It appears that I can do this with "NW.js: Run file" but when I trigger it, nothing ever comes up.

    Is there some sort of limitation to this? Or a way to get it to work?

  • Could somebody please create a plugin to read & write text to a file in cordova?

    I've looked into doing it myself and I don't think it'd be too hard but it's beyond me right now, and it would open so many possibilities. I'd be able to port my tool (http://www.evglabs.com/visual-plotter) over to Android which would be a dream come true.

    I'm not sure if I could make an offer to pay, but I'd give free keys for my tool and my game if someone would be interested.

  • I'm writing a program (http://www.evglabs.com/visual-plotter) and I made a shortcut that ends up focusing a TextBox, but I can't make another shortcut to "close out" of the TextBox because keyboard events don't seem to register when a TextBox has focus.

    Has anyone else ever come up against this? Is there a fix?

    I'd like to make this work so the use wouldn't have to keep jumping between keyboard, mouse, keyboard, mouse, etc.

    Thanks

  • Yep! Thanks R0J0hound and AllanR that's what i needed!

  • I somehow made my game crash without an error or hanging, it just quits. And I'm trying to debug it, but it's hard with no message of any kind.

    I was wondering if C2 has some sort of super-verbose debug, or error logging?

  • I need the math on how to attach a sprite to a position on another sprite that is rotating WITHOUT using the pin behavior.

    I used to know it but I forgot.

    Any help?