Seeking assets for our new store!

From the Asset Store
Kids Game
$49 USD
New Sounds Added Update: 115 new sound effects added for no additional cost!

    Hi!

    I was wondering who, if anybody, will take responsibility if products, say add-ons for example, sold in the store don´t work as advertised?

    My guess is that if the official store were to contain (too many) buggy/faulty assets, that would reflect poorly not only on the author of said asset, but also on Scirra and Construct 2.

    Will there perhaps be some kind of quality control before things are allowed to be uploaded?

    Tom Are you planning on making categories for the assets (graphics/sounds etc)? Its going to get very messy to sort through many submissions soon.

    Definitely handy to have Genre categories for assets, or even Themes category: Scifi, Fantasy, Cyberpunk, Dystopian, Post-Apocalyptic etc. Sellers can pick Genre & Theme when listing.

    Can't wait to see how it opens in next Monday

    Tom

    After some analysis and a nice cold beer, i've changed my mind regarding pricing of the addons.

    5$ is actually acceptable, if the volume is big enough and similar rules are applied to the whole store. As i don't have any info on the volume, i'll give Scirra benefit of doubt and hope they'll do their best to gather customers.

    If we're going cheap, it will only work if the whole store is cheap.

    Also, i'm not fond of the "per developer" license if the price is maxed at 5$. As a trade-off i can propose "5$ per year per developer" as it will motivate dev's to maintain their plugins, and 0,42 cents per month is laughable for a piece of code that enables you to create better games.

    I've changed the price on the store for my plugin. It's up to you to work out the licensing.

    Tl;dr: I'll live with 5$ per pop. It's your store, please decide what you want to do and stick with it, the developers will adapt.

    $5 is actually $3.50 - a maximum price cap is a bad idea as it completely discourages quality if a developer has no direct competition.

    Let developers adjust the price of their products and let the market dictate the price; to ensure quality Scirra could charge a developer licence of $30 a year to ensure people take it seriously.

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    True, the amount that Scirra gets does make the $5 seem ridiculous, but its a hard thing to pass the buck off to the consumer as well.

    On the other hand paying for a dev license, as well as getting charged for selling stuff seems silly as well.

    All I can say is if it goes beyond the $5 it better be pretty darn good product.

    Then again we don't want a gillion "flappy" knockoffs in there either.

    Or even less if you pay income taxes to your state/country.

    I'm good with any set of rules, they only change dev's strategy on how to compete on the market and answer to a simple question "is this market worth competing on?"

    No matter how good your product is, you'll only get that many visitors/potential customers as they come to the store. If the price is capped to 5$, only thing that can make this market viable is the amount of people they will attract to the store. Let's say you're selling the ultimate plugin that is unbelievable for that price, and your product page is visited by 100 users per month. There's no way for you to make more than 100 sales, and you'll probably sell to a small percentage, let's approximate 1% or 1 sell a month. If there are 10000 unique (with a big percentage of new users) visitors per month, then 5$ is acceptable, as you'll earn around 300-350$ per plugin.

    With 5-6 good plugins and low maintenance costs, you'll start to see some significant earnings. It seems like a good strategy, it'll force devs to create smaller, more defined plugins, with a focused and specific need, which are easier/cheaper to maintain. It'll also force devs to expand, offer documentation for the plugins as separate eBooks, or sell advanced examples that come bundled with the plugin for the price of one. And the most importantly, it will give easier/cheaper access to the addons for the users of C2.

    I'm more ready to spend 5$ on any plugin than 29.99. With 5$ i'll buy it if it's interesting enough, store it to aside and use it when the time comes (just like steam games, probably never ). If it doesn't work as i expected, i won't be so angry. It just 5$ after all. But if it's 29.99$ i'll be careful with my purchase, and be more ready to request charge-backs if it's not what i expected.

    In the end, the only thing that matters are the rules, and how clear they are. After the market is open, pretty soon we'll know all the info we need and either Scirra will adapt, and/or sellers will adapt to the new information.

    Who'da thunk economics and industrialisation would be complicated, eh gents?

    I'm just excited to see where this goes, I've got some stuff I might sell, but I think I'll enjoy watching the opening stages of this development even more than a possible financial return!

    A good plugin that works with a feature you need is nearly priceless to be honest.. well, priceless isn't huge for poor solo indie devs.. $20 would be tops for me. :p

    Either way let the market decide, we're living in a capitalistic society, let's not go the other way.

    Thanks everyone, this thread has run it's course so am locking it now. The new store is released!

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