mindragon73's Forum Posts

  • I like Cosmigo´s Pro Motion (http://www.cosmigo.com/promotion/index.php), with which you also can animate, create tile maps etc.

    It´s not free though (but well worth the money in my opinion).

    As for the spriting itself there seem to be some nice tutorials on the pokemon community site:

    http://www.pokecommunity.com/showthread.php?t=176686

    Godd luck!

  • Thank you!

    Yes, version 230 seems to work!

  • I´m also experiencing a similar problem (weird dll-file missing, or entry point can´t be found).

    There is a thread with much more info here:

    I seem to be able to use beta 226, but not version 227, 228 or 229.

  • Hi again!

    fathijack1999:

    I wrote about this problem here for two reasons.

    1) C2 was/is the only program (so far) that has this problem.

    2) I was thinking that someone here might have encountered a similar problem and perhaps had help to give

    Kyatric:

    Thanks! I first created two new users (one with admin rights and one without). I tried reinstalling C2 with both users, but the same error showed up.

    I have also installed the latest version of nw.js, just to make sure.

    Anyway, so this morning I succumbed and upgraded to (free) Windows 10. I updated the drivers for my graphics card.

    However, the problem still exists, but now the error message is slightly different again, but still something unsearchable like "Can´t find entry point in (/¦.dll"

    Waltuo:

    Thank you!! I tried Beta 226 now and it seems to work. I haven´t bought anything from the store lately, so my problem may have other origins. I would however very much like to know what dll I might be missing, or what else causes this problem.

  • Thanks!

    Yes, it feels like I´m missing a dll-file. I do have the KERNEL32.dll though. Perhaps it´s corrupt or something?

    Is there a way to see what dll-files C2 needs/uses, and compare to those I have, and that way find out which one is missing?

    The dll file name in the error message ( ÿÿ•.dll) is so strange. It looks like my computer is trying to translate the file name from another language without having the right language pack installed or something.

    And yes, I´ll download the latest microsoft visual c++ and see if that might help.

    That did solve other (gaming) problems on my old computer!

  • Hi,

    Pixel Power: I do not want Windows 8 or 10 <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    davidochoa; I´ve run sfc /scannow at a command prompt (as administrator) but it says everything is fine.

    I don´t actually think there is a problem with C2, but rather that I´m all of a sudden missing a dll-file or two (or have the wrong version). I just don´t know how to figure out which ones when the computer won´t give me a better error message than the ones I mentioned above.

    I did a system restore to a point when I know for sure that C2 worked fine, but that didn´t help either.

    I checked some other (non C2) forums for similar problems, and someone got the tip to run a tool called Dependancy Walker (http://www.dependencywalker.com/) to figure out what files were missing or corrupt,

    i tried that, but I don´t really understand how to interpret the results there. And as I understand it the tool is kind of old and can give "false" results on newer windows versions.

    But, all tips are welcome!

    I really want to get back to working on my game again!

  • Hi!

    Thanks for the tips!

    I´ve tried running it as an administrator, and also installing it as an administrator, but still the same results unfortunately.

    It´s annoying that the name of the dll-file is so strange that I can´t google it.

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  • Hi!

    Thanks for the answer!

    I´ve done several scans, including one with Malwarebytes, but haven´t found anything yet.

    So far I don´t have problems with any other programs.

    But as I wrote, C2 will launch immediately after reinstallation if i choose the option "Launch after installation", but not when starting it by clicking the icon or exe-file.

    Isn´t that strange?

  • Hi all!

    Since about a week I´m having troubles starting C2 (version r227) due to an error that says something like (translated from Swedish):

    "Can´t start the program since ÿÿ•.dll is missing. Try to reinstall the program"

    I have tried to google that weird file name but don´t get any hits.

    I´ve tried to reinstall C2 several times but sadly the problem persists.

    Two weird things though:

    1) If I try a newer version (beta 228 or 229) a get a slightly different error message:

    "Can´t find procedure entry point • in DLL-file KERNEL32.dll"

    2) When I reinstall the program (any version) and choose "Launch after installation", C2 starts just fine everytime.

    But if I close it and then try to start it the "normal" way (by clicking the icon on the desktop or in the folder) I get the above messages.

    Apart from reinstalling I have:

    • made several virus scans (that came up with nothing)
    • run the sfc/scannow, which said everything was fine
    • checked that I have the latest graphics drivers
    • searched the forums here, and some kernel32-problems seem to have arisen in the past, but usually they have been solved when a later C2-version is released.
    • checked that I have the latest Google Chrome version

    Any suggestions what else I could try?

    EDIT: I´m on Windows 7, 64-bit.

  • I should mention that I set the x and y to be slightly on the side of next level's exit object, to avoid the infinite teleporting. But I suppose it's actually more versatile to have a destination object ( like you do) instead of setting the x and y. That way if you change the level you don't have change the coordinates in a lot of places, but rather just move the object.

  • Hi!

    I´m actually trying to do the same thing, and what I´ve done and which seems to work ok so far (even if I´m sure there is a smarter way of doing it), is something like this (pretty close to what you have done)

    I have two global variables: DestinationX and DestinationY

    I have an "Exit Sprite" with three instance variables: nextX, nextY and NextLayout.

    I place the sprite where I want an exit to be.

    Then I set the variables in that sprite instance to where I want the player to "teleport" to.

    Then I have an event saying something like (if I recall correctly):

    Player -On collision with ExitSprite -> set DestinationX to ExitSprite.NextX

    -> set DestinationY to ExitSprite.NextY

    -> go to Layout(ExitSprite.NextLayout)

    And on each layout I have an event saying:

    On start of layout->create player at DestinationX, DestinationY

    Also, I noticed that I had to have the player sprites (I have a hitbox, a "movebox" and the actual animated sprite) on a separate layout not used in the game to avoid duplicate players to spawn in the layouts.

  • Zenox98: Ah, yes, that seems to do the trick! Thank you!

    I didn´t know arrays even had that setting, so now I´ve learned something.

  • Thanks, but that doesn´t really seem to help.

    If you run layout 2 the ghosts all still just move to the right, and they ignore all collisions. If you run layout 1 they behave as they should.

    I can´t understand why this is?

    I can´t see what in the code or the variables that make that error happen.

    Well, I guess I´ll move on to other examples and tutorials instead.

  • Hi!

    I have a question about a nice example game in the arcade: "OmNomNomagon returns" by Stemkoski.

    It is found here: http://static1.scirra.net/arcade/games/1217/omnomnomagon-returns.capx

    (He has also written a nice tutorial about it)

    My question arises if I duplicate the main layout (rightclick on Main Layout->duplicate layout), which also duplicates the code.

    I make no changes whatsoever to the layouts or event sheet.

    If I run the first (original) layout the game works just fine, but if I run the second layout instead, the ghosts just move to the right, ignoring all collisions.

    I´ve looked through the code but I can´t figure out why that happens.

    Has someone else here figured that out perhaps?

    Hi!

    I was wondering who, if anybody, will take responsibility if products, say add-ons for example, sold in the store don´t work as advertised?

    My guess is that if the official store were to contain (too many) buggy/faulty assets, that would reflect poorly not only on the author of said asset, but also on Scirra and Construct 2.

    Will there perhaps be some kind of quality control before things are allowed to be uploaded?