Thanks for the comprehensive and detailed review! It made me get Bura's book and I am sincerely enjoying it.
On the other hand I have to say I completely disagree with your analysis of the other Construct 2 book available (Dillon's) and I found your comments quite superficial and kind of disrespectful so I'd like to offer my own comparison about the two.
A disclaimer here: I currently am an IT student at JCU and I attended Prof. Dillon classes so I can say I know him and his teaching approach quite well and, while Construct 2 is not part of the official curriculum here, I am using it for my final year project.
Both books teach Construct 2 by explaining 3 full games. Bura's has a shooter, a tower defense and a physics puzzle while Dillon's has a shooter, a platformer with physics and a sliding tile puzzle.
Bura's set is clearly more trendy (that's why I think you enjoyed them more) but I actually found the second group more instructive since the whole creative process is explained in detail, referencing classic games and drafting out a simple game design document for each.
Note also that Construct 2 already comes with a well explained template for both Tower Defense and Physics Puzzle games so these are very easy to cover once you know the basics. To me, the other set of games felt more unique and as good as the others to learn the ropes of the engine, especially the sliding puzzle which is relatively complex.
I think both books are excellent in their own right: Bura's a typical Packt book. You known exactly what you get: excellent step by step tutorials to learn a game creation tool. No more, no less.
Dillon's work instead is unique in its own right and is a more ambitious project that wants to be a single volume introduction to indie game development. It tries to go beyond the mere teaching of a game engine and uses it to explain a possible way to think about game design, covering also theoretical aspects like the AGE and 6-11 Frameworks and the "One Page GDD" as proposed by Maxis/EA Creative Director Stone Librande.
I loved these approaches to game design and they are helping me a lot, but you need to face these with an open mind so I can understand they may not be for everyone.
In the end, if you just want to focus on Construct 2, Bura's is a great book. If you want to learn more about game development in general by using C2, Dillon's can be an eye opener.
If possible, get both!