Thanks for the responses. I definitely searched the forum but did not find any direct solutions to what I was encountering.
I have not tried a boolean solution but am not sure how I would apply that.
The thing about nth touch or instance won't work for me. The use case is game navigation in the upper left hand corner. They click one of the main menu items to go back home, when they do so I overlay two options (continue, or save and quit) those spawned buttons/sprites are overlapping other buttons on the screen. So when those are active I want to disable all other buttons in a systematic way - I could do a global variable but for the number of sprites and levels I have it would be extremely repetitive.