kenn's Forum Posts

  • I was able to finally find a fix to this. It was because I had a few elements that were Global elements and for whatever reason even though they load initially on the right order, if I pressed reset the global and non global elements loaded in different orders than the original.

  • Thanks, yeah I didn't think it had anything to do with layers having the same name but have seen layouts using different layer names cause problems so was eliminating that from the cause. I unfortunately cannot share this capx and know that makes it much harder to help. Just curious why the initial load runs them fine but the restart layout messes it up.

  • I have 5 layers on my game, all of which are in the same order and named the same on every layout. I have a global button that when pressed system=Restart Layout

    When I press that my z-index or z-order jumps out of place/order. Any thoughts?

    Also it appears that the elements that are the most out of order all have "Physics Behavior".

  • I was experiencing a ton of sound issues and inconsistencies between the iPad and desktop where certain sounds playing on the iPad were extremely louder than other sounds. The quick fix and work around I finally came to which resolved all of my sound issues removing all sound files in the "Music" folder and placing them in the "Sounds" folder.

  • Creating a game that has a ton of audio files in it. It's basically a verbal quiz game where audio files read the questions and answers on the screen that the user can choose from. Have many different sound files as well as background music. I found that the audio was rending much differently on mobile devices and tablets. On the desktop/laptop sound was even and balanced but on the mobile devices the background sound was almost 10x other sounds.

    I finally fixed it by simply moving my background music from the "Music" folder to the "Sounds" folder.

    Wasn't sure where to post this but hopefully this work around helps others who might be going in the same circles I was when nothing else worked. Potentially a bug as well. My thought is that sounds should render the same on mobile and desktop, but the sounds in the "Music" folder do not render equally between devices.

  • You can set the the individual sprites physics settings to control the sprite you do not want to move. You can set "Immovable" on that object/sprite equal to "Yes" and that object wont be affected by your physics.

    Those settings are also where you can control all the physics properties for that sprite/object and how it reacts to the global physics settings.

  • Have a game that uses quite a bit of physics and somewhere some of my physics gravity settings are conflicting each other. Using the inspector I am trying to figure out how to view what the global gravity is set to so I can watch it and determine at what point/event the world gravity is changed. I cannot find anywhere in the inspector to view this.

    I also tried creating a text sprite and setting its text equal to global gravity but cannot find the variable to set the text to.

    Any help is much appreciated.

  • Thanks for the responses all, this position has been filled but will follow up as we have new needs.

    Cheers

  • That was in my original description "I have simple work around using a global variable that is either 1 or 0 "

  • Great question. Once someone sends a personal message with a proposed bid answering all 4 questions we will provide either URL's or a video of the games. But they are about as basic as the description is - breakout, vertical scroller, etc. So the person replying should assume it's as described and if the videos reveal anything more we would accommodate and adjust the bid accordingly but believe the description is very accurate of these casual games. First step is for us to have the conversation to see who we think would be a good fit.

  • Found this to work sometimes and sometimes not detect as the article I quoted mentioned. Was hoping it would be a bit more consistent than that.

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  • Thanks for the responses. I definitely searched the forum but did not find any direct solutions to what I was encountering.

    I have not tried a boolean solution but am not sure how I would apply that.

    The thing about nth touch or instance won't work for me. The use case is game navigation in the upper left hand corner. They click one of the main menu items to go back home, when they do so I overlay two options (continue, or save and quit) those spawned buttons/sprites are overlapping other buttons on the screen. So when those are active I want to disable all other buttons in a systematic way - I could do a global variable but for the number of sprites and levels I have it would be extremely repetitive.

  • We currently have 11 casual games that we need converted into Construct2 HTML5 games. We have experience in Construct2 just need additional help due to bandwidth constraints. Looking for an expert in Construct2 to build out clean working code that we can expand upon in the future easily.

    To help define 'casual games' the games we have are things like:

    • Match the cards
    • Horizontal scroller
    • Vertical scroller
    • Object/Jewel swap
    • Spot the difference
    • Breakout
    • Etc.

    All visual assets for the games will be provided and a working copies of the live Flash games will be provided.

    To be considered please provide the following exactly in a private message to me:

    1. Cost quote PER GAME knowing 11 games will be awarded to winner

    2. Time estimate to complete all 11 games

    3. Examples of Construct2 games you have developed

    4. Special considerations/skills to know about you

  • Looking for the same thing and suggested the new feature here: scirra.com/forum/topic84907_post496513.html

    As a work around I created a global variable that is either 1 or 0 and then for all touch events (a pain I know and thus the feature request) I have an additional condition that the global variable has to be 0 where as my unique events I dont want touch to work I set the variable to 1 and when I do want touch to work I set it back to 0.

  • I have encountered this quite a few different times, mostly when spawned buttons overlap other buttons on different layers. Since there is no disable touch feature both buttons get clicked at the same time. I have simple work around using a global variable that is either 1 or 0 and then for all touch events (this feature would reduce the massive amount of repetitive code) I have an additional condition that the global variable has to be 0 where as my unique events I don't want touch to work I set the variable to 1 and when I do want touch to work I set it back to 0.

    This would be highly valuable to have a simple function that disables touch and most likely you would attach it to a family of objects you want to disable during some key event.