kenn's Forum Posts

  • Thanks appreciate it, just have been playing with it and have not figured out how to make them spawn and connect into a longer line. The other key is that eventually (not shown in that file) the rope returns as well so they would need to destroy as they came back.

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  • Not sure I exactly follow. The distance of the rope will always be different so how would I be able to pin a sprite and have it be the right size dynamically. I think we might be on slightly different pages, if you can take a look at the capx file it would probably help a ton. The file I provided a link to is stripped down to just this one movement.

  • Yes, but cannot get it to work within my concept. Were you able to open the capx file? The rope has to extend from a pivot point and stay attached to another flying object. The rope then would need to have a rope like behavior vs just a rotating straight line. Can't get the pin behavior to accomplish this yet.

  • Kenn here, I am passionate about leveraging technology to make the world a better place. I have found Construct 2 to be an incredible game platform thus far and am excited to dive in deeper.

    The thing I have appreciated most about Scirra and C2 is the standardization of well maintained documentation, very few companies choose to be this rigorous is maintaining consistent documentation. Well done.

    Work at NeverSettle.it and tweet at /kennkelly

  • Thanks for both ideas, greatly appreciate it. They were both close but not exactly what I was hoping for, however they did inspire me to find the solution. See the capx file for it working.

    neversettle.it/forums/swinging-object.capx

    With that I now have two questions - how to the button release and launch to be the same button.

    Second, how to make the "chain" sprite more of a rope instead of a straight line. Trying to figure out how to give the "chain" a physics like property where it would bend like a normal rope or chain connected to a flying object. I was thinking I could maybe spawn many small lines and link them together through hubs somehow so that it appears to be a bending rope/chain but not exactly sure. Any ideas?

  • Noted, new in here and didnt realize this was for construct classic.

  • I couldnt find the "Files" plugin but was able to solve by using the "Browser" plugin built into C2

    neversettle.it/forums/c2-broswer-plugin.jpg

  • Insert a new object

    Scroll down to the "Web" object section

    Select the "Browser" plugin

    Create some event i.e. on Touch of Sprite-Button

    Create an action for that event using the browser object i.e. Browser goto URL

    In the URL place your URL between quotes, and add a tag if you want.

    And you should be set.

    Image here, cant post images yet not sure how long it takes to build that rep:

    neversettle.it/forums/c2-broswer-plugin.jpg

  • Am new to Construct2 and have been running in circles for a bit and figured it would be best to reach out. I am trying to create an action in a game that has a sprite (anchor) attached to another sprite (chain) that on the first click (A in the attached diagram) it shoots the weapon out with the chain attached, then when they press that same button (B in the diagram) it stops extending and drops like a swinging pendulum. I have tried a lot of custom movements, sine waves, physics, and pivot arms but cant seem to get it.

    Attached is a file I have been trying to get this to work on as well as a diagram showing what I described above.

    In the file you will notice I created an A and B button to easily map to the diagram but I would prefer for both actions to be done by clicking the same button twice.

    File

    neversettle.it/forums/weapon-swing.capx

    Diagram

    neversettle.it/forums/Untitled%20_6to7%20by%20UPAD%20Lite_06.png