All of these answers assume you are a PROGRAMMER and not a USER.
If you're creating an APP and you want to allow a USER to identify a GIF to import into the game, they have no access to the LAYOUT.
Now, users CAN identify images (for example, importing their own avatar) if you create a dialog box and use the LOAD IMAGE FROM URL function in C2.
This would allow any user to just drop in a URL for an IMAGE, and load that image into the game (at run-time).
But, GIFs FAIL when you use LOAD IMAGE FROM URL.
Actually, they don't fail - they just load the first image in the sequence, and not the actual GIF.
This would be massively useful, allowing the loading of GIFs at runtime... the way you can load OTHER KINDS OF IMAGES into C2 at runtime.
Has anyone figured out a solution? And if not, does C2 have a plan to fix this hole?