You could do it yourself via events, give an object two variables 'to_x' and 'to_y' and an event: always move clamp(self.movespeed, 0, distance(self.x, self.y, self.to_x, self.to_y)) pixels at angle angle(self.x, self.y, self.to_x, self.to_y). This doesn't give the easing formulas that the plugin has though obviously, though those can be implemented in expressions if you can find them/figure them out.