Ludum Dare Comp.

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  • 13 posts
  • Just about to kick off in few minutes.

    Theme about to be anounced any moment..

    Thanks to Kyatric for mentioning it. <img src="smileys/smiley41.gif" border="0" align="middle" />

    Anyone serious about entering (using C2) and needing a team mate plz post here. Have a Google+ chat circle ready! (otherwise it's solo for me)

    They just announced rating/judging for the Jam entries.

    Good luck to everyone else entering! <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Forgot the link. haha.

    ludumdare.com/compo

    rules here..

    ludumdare.com/compo/rules

  • The Theme for Ludum Dare 21 is: Escape!

    <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • Its back, guess there's no escaping it.

  • Middle of the afternoon here. The Sun is shining after a week of snow and rain. Would be easy to escape into it. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Possibly, i was going to participate this compo, but im not sure... i will see i can do it

  • This caught me by surprise...trying to decide now if I should enter. <img src="smileys/smiley24.gif" border="0" align="middle" />

  • So i anyone working on this ?

    I was supposed to check the theme, like 8h ago, but man, I fell asleep and couldn't get up despite my alarm <img src="smileys/smiley17.gif" border="0" align="middle" />

    Theme is escape. Damn, I don't know if I should enter this or not. I don't have a lot of ideas/inspiration right now.

    Well either jam or comp, we will see.

  • Oh boy, I don't have any ideas for an escape game. Guess I'll wait 'til next year. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • I managed to make a game for the compo -

    ludumdare.com/compo/ludum-dare-21

    It's pretty short(10min max) and unfinished because of the lack of time. Three hours are still left but I desperately need some sleep so I just finished it somehow.

    Hope you like it. :)

  • Good job abhi !

    Controls are a bit hard though. There are a lots of unecessary deaths to get the hang of it.

    Interesting narrating also. A bit slow sometimes, (the time that the text displays) but I like the philosophy behind it ^^

    As far as I'm concerned, I failed at entering compo, and even if time is not up, I won't have a game for the jam <img src="smileys/smiley6.gif" border="0" align="middle">

    So here is a (buggy] preview of where I am so far.

    Arrows move the "trampoline" and q and d allows to move a little selector behind the characters. (buggy !!! press several time, but don't go too far, etc...)

    Space makes the selected character jump.

    You are to catch it in the trampoline it will bounce, and has to go to the far right of the screen where the placeholder for an ambulance is sitting.

    go as far right as you can, a sound "Thank you" should be playing if it reaches the ambulance. (BUGGY, characters that go under the screen still keep falling, and "thank you" will eventualy happened)

    Well it's a messy WIP. Did I mention it was buggy ?

    Building is randomly generated, supposedly basing on the xp of the player and some difficulty level derived from it.

    I entered too late (12h delay) in the comp, and wanted to make too much it seems.

    I lost a few hours in C2 bugs/understanding/worksaround. But yet I have learn a lot and still loves C2 ^^

    Now I will go back to the regular flow of my life but I will watch for the next LD.

  • Mine is over \o/

    It's titled : Walls of Darkness

    little screenshot :

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/62148/5046-shot0.png" border="0">

    Hope you like it

  • Kyatric: Thanks man, glad that you like it. I didn't realize that the game was hard, I thought I made it too easy.

    Your concept seems really interesting too, really sad you couldn't submit it. Better luck next time. :)

    Yann: Playing it right now. :)

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