Good job abhi !
Controls are a bit hard though. There are a lots of unecessary deaths to get the hang of it.
Interesting narrating also. A bit slow sometimes, (the time that the text displays) but I like the philosophy behind it ^^
As far as I'm concerned, I failed at entering compo, and even if time is not up, I won't have a game for the jam <img src="smileys/smiley6.gif" border="0" align="middle">
So here is a (buggy] preview of where I am so far.
Arrows move the "trampoline" and q and d allows to move a little selector behind the characters. (buggy !!! press several time, but don't go too far, etc...)
Space makes the selected character jump.
You are to catch it in the trampoline it will bounce, and has to go to the far right of the screen where the placeholder for an ambulance is sitting.
go as far right as you can, a sound "Thank you" should be playing if it reaches the ambulance. (BUGGY, characters that go under the screen still keep falling, and "thank you" will eventualy happened)
Well it's a messy WIP. Did I mention it was buggy ?
Building is randomly generated, supposedly basing on the xp of the player and some difficulty level derived from it.
I entered too late (12h delay) in the comp, and wanted to make too much it seems.
I lost a few hours in C2 bugs/understanding/worksaround. But yet I have learn a lot and still loves C2 ^^
Now I will go back to the regular flow of my life but I will watch for the next LD.