Locked icon Experimental Greenworks plugin

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The I18N (Translation) is a Construct plugin created to translate text in game.
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    Greenworks works fine for me on Windows, but even after following instructions and trying different combinations of versions, I have yet to get it working on Mac and Linux. Has anyone managed to get it working on these platforms? If so, I would love some information on exactly what I need to do.

    I would wait for the new version of the plugin, but my game's release date is fast approaching.

    What version of c2 do you have?

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    206. I'm using version 0.3 of Greenworks so I can use the jankless 10.5 version of Node Webkit.

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    I did some testing and I realized that does not work in NW 0.13+ when I export the game with the plugin even without having any event, the game is just the black screen.

    Waiting for new versions of the plugin.

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    Fantastic! Looking forward to the updated plugin, hopefully it's coming soon!

    Where are we currently at with compatability? Are the latest versions of everything working together (greenworks plugin, r218, NW.js 0.13.0-alpha6, Steamworks SDK v1.35)?

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    Fantastic! Looking forward to the updated plugin, hopefully it's coming soon!

    Where are we currently at with compatability? Are the latest versions of everything working together (greenworks plugin, r218, NW.js 0.13.0-alpha6, Steamworks SDK v1.35)?

    NW 0.13.0 alpha 7 is good.

    Greenworks isn't, yet.

    Hopefully it's up soon because I'm going to need those achievements.

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    Do you reckon they'll release the new Greenworks this month? I'm wondering when I'll be able to release my game.

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    Do you reckon they'll release the new Greenworks this month? I'm wondering when I'll be able to release my game.

    That's only for Ashley to know.

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    Ashley's plugin depends on Greenheartgames' plugin development on github - the c2 greenworks plugin is a derivative of the Greenheartgames work.

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    https://www.scirra.com/construct2/releases/r219

    It looks like it won't be coming for a while, oh well!

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    Black screen after launching game

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    So what are our options at the moment? I need to release next month. Willing to pay to have someone develop a working solution for steam overlay, achievements, username references, but I'm not sure how feasible that is.

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    Hmm so there is no possible way of releasing a game on steam? That is a real shame as I am focusing on doing exactly this with NWjs.

    It will still be two months at least, before I add some important features, but it would be great to know at this point, if its worth continuing the pursuit for steam in the near future in C2 or not.

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    Solomon

    You can release on steam as soon as your game was greenlighted. You don't need anything for trading cards or steam cloud.

    A plugin is needed when you want to create steam achievement or use username ref or leaderboard.

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    MadSpy

    Thanks for the clarification, good to know.

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    for NW13 or NW12?

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