[CLOSED] Question to Ashley about piracy

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    Is piracy around Construct 2 really so small that you do not warry about thepiratebay.sx Construct 2 Personal Edition torrents?

    I suppose there isn't much they can do... I mean look at big developers and film companies making an attempt.. most fail.

    I don't really know much about how piracy/torrenting/court cases work but there's my bit of knowledge.

    Maybe I'm naive, but from many conversations in recent months I feel that the issue of piracy is - these days - heavily linked with how fair the developer/distributor of an app is with it's users, and how reasonable the pricing is. I think that Scirra ranks very high on both dimensions, which should help them with maximising the number of fair users <img src="smileys/smiley2.gif" border="0" align="middle" />

    Cheers,

    Greg

    Well even if you were to download the thing and realize it wont work with current releases, you would still be stuck with the fact that anything you made would be subject to what ever laws that are in effect.

    So if you were to make a lot of money you should be prepared to loose most if not all of it.

    Plus you have to think about how easy it is to track that kind of stuff.

    For example you would have to be an idiot to use your forum name when you uploaded to tpb.

    I mean I hope nobody is that stupid.

    I'm not sure how Scirra handles licensing exactly, but I do think that it handles it very well. If a user decided to release their license, then well, once the license is out there and being used amongst multiple computers suddenly, it can be blacklisted and no longer work if the user remains online (I think. I don't know if Scirra receives any data when someone uses a license file on a new IP address or anything).

    I think piracy isn't a real threat. If, say a student, makes little income, and there's software they want (E.G Flash) that costs hundreds, they'll never really be able to pay for that anytime soon, so the company looses no money whether they can pirate or not. (And you've got to admit, the amount of people using Flash out there making animations, I somehow highly doubt that every single person began with a paid version)

    Also, agreeing with CJK , having a company that makes a great product at a great price, or a band makes a great album and you've heard it beforehand to know how good it is, then the user would probably be more inclined to purchase it ultimately to support the developers (unless the person is insanely greedy, in which case, he'd find the cheapest way to acquire it for free regardless).

    My most favourite thing about C2's license is, the cheapness, and the fact that the only requirement is that IF you make a tonne of quids, THEN you pay a small portion and that's it, you're free to continue (unlike shelling out ?600 and possibly never make that money back)

    I'm rambling <img src="smileys/smiley20.gif" border="0" align="middle" />

    I found some c2's crack on the internet, they use it free and make me angry, but the good new is they can't upgrade with the hack c2 version.

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    Maybe the users of cr�ck�d version of C2 today will be normal users tomorrow, And Scirra will get the money they should get, I hope that this is going to be like this, no real harm for Scirra, or anyone.

    I think I must live in a world full of unicorns for thinking this could go that way, but still, I hope

    People have mostly said it. Scirra has a number of things going for them, including relatively low price point, crazy good customer support, constant updates, powerful free version, licensing for certain commercial uses (no need for commercial for your first $5K!).

    So, there's no real need to pirate the software, since in Scirra's case (unlike EA or others) you get way better support with the official product than from the pirates. You only "need" a pirated copy if you get around to using more than 100 events, OR if you already have the personal license and you wind up earning more than $5K off it ...

    ... which you can't get away with since Scirra will spot your pirated license on your widely-known commercial work.

    C2's about as pirate-proof as it gets, and while pirating it is unequivocally wrong, it frankly probably results in better advertising and future sales through publicity than it "costs" from the initial act. Why?

    If you pirate it because you weren't going to buy it anyway ... and you can't make money off a pirated copy because you'll be instantly busted ... what's the point? And does that person *really* hurt Scirra? Meh. If that person winds up falling in love with the toolset and wants to make money, they'll have to buy the license.

    Then you have people like me. I'm in a position myself where I was able to buy the personal license and reasonably expected to need more than 100 events, etc. I don't know if I'll make more than $5K off anything I make with C2, but when it went on sale I sprang for the business license out of a sense of optimistic exuberance and dangit, because Tom and Ashley are just the sort of people I want to support.

    Part of the brilliance is C2's price point. Take Adobe CS6: yes, it's ridiculously powerful and magical ... it's also almost cartoonishly expensive. There's a price above which people don't even have a conception of affording. For *most* people, $676 for even that powerful a tool is unthinkable. It's possible that for Adobe, they could actually make more money with a lower price by opening it up to a wider audience. C2 Personal, on the other hand, is $119 (not cheap, but not much more than two AAA games) and gets you the full program, and you don't even need to buy the commercial version unless you've already made $5,000!

    If you're at all thinking about using C2 commercially, the first $119 is a no-brainer investment (a serious one, but fair and realistic), and if you weren't going to pay that for this sort of kit, you weren't going to pay anything. Scirra doesn't lose.

    OR if you already have the personal license and you wind up earning more than $5K off it ...

    ... which you can't get away with since Scirra will spot your pirated license on your widely-known commercial work.

    Could you please explain exactly what is the point here? How is it technically possible?

    Why would anyone even bother to pirate C2 when there is a free version anyway? Probably just crack-kiddies wanting to add it to their collection of software that they have never used or even opened!

    Reminds me of a discussion on the Reaper(a music DAW) forums about people cracking that software, and how stupid it was considering it is essentially nagware anyway, and can be used for free if you are a tight-ass.

    dimakoles,

    While it's entirely possible Scirra would prefer not to discuss their anti-piracy features in specific, one common method used by other companies is to "imprint" published works with the license used to produce it. If a product is being sold which is imprinted with a known pirated license, or a license registered to a person other than the seller, the company can demonstrate theft.

    Scirra may or may not employ that method, but it is one such example.

    Why would anyone even bother to pirate C2 when there is a free version anyway?

    Because with FREE version you can not build app for Android and iOS http://www.scirra.com/store/construct-2

    I guess

    published worksmeans APKs/IPAs.

    Typical APK content is: classes.dex, assets, res, META-INF, AndroidManifest.xml, resources.arsc

    Construct 2 license is just .txt file in the Construct 2 installation root directory.

    So, how can this APK content "remember" something about Construct 2 involvement at all? And if it does not "remember", than how can I apply

    one common method used by other companies ... to "imprint" published works with the license used to produce it

    > Why would anyone even bother to pirate C2 when there is a free version anyway?

    Because with FREE version you can not build app for Android and iOS http://www.scirra.com/store/construct-2

    The problem there is you will need a license for those platforms as well, and there's really no way to cheat that.

    The problem there is you will need a license for those platforms as well, and there's really no way to cheat that.

    Do you say the same that I said just in other way?

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