>
> Seriously??
> Damn! I lost so many $$$ Waiting for a fix.
>
Well did it work?
I ended up releasing my game in native c++. Man it was tough, but got a huge performance boost and no audio bug
Noo it didnt! I m now not sure if he was just trolling! The game wont even run with WebGL switched off!
How did u convert the C2 code in C++?
I am dying to release my game on WP
I own a Windows Phone and cant play my own game!