Syeef's Forum Posts

  • 4 posts
  • How did u convert the C2 code in C++?

    like I said earlier:

    Just to be clear: I don't use Construct.

    ^ Not using any 3rd-party game engine; using my own. I just rewrote the whole game in native C++.

    I own a Windows Phone and cant play my own game!

    ^ That's just sad!

  • Seriously??

    Damn! I lost so many $$$ Waiting for a fix.

    Well did it work?

    I ended up releasing my game in native c++. Man it was tough, but got a huge performance boost and no audio bug

  • Just to be clear: I don't use Construct.

    That said, I am facing another issue with HTML5 Audio... if too many sound effects are loaded (14 to be exact in my case), pressing the home key to go to start menu and then back key to resume the app, repeating this action twice causes app crash. If I remove the sound effects completely, no such issue; or if i remove them on home key press and then reload them again on resume, no crash also, but that means have to wait for them to reload again....

    Stupid Microsoft... gave us false hope, wasted time for nothing! WinJS is useless because of these crippling HTML5 Audio bugs. I am going back to c++.

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  • This audio bug is driving me nuts!

    First I find a bug with Accelerometer now this? I can live without Accelerometer, but Audio? It seems to me WinJS is full of bugs... I miss XNA.

    Any idea when this will be resolved?

    h**ps://social.msdn.microsoft.com/Forums/windowsapps/en-US/bff129f5-6959-4e0d-8336-b494bb242be2/accelerometerremoveeventlistener-causing-app-freeze?forum=wpdevelop

  • 4 posts