hxe's Forum Posts

  • I have created two games for Windows Mobile and both had issues with background music on WP 8.1. On both games music stop after few seconds of playing.

    I just updated my test phone to Windows 10. It seems that background music+sfx works maybe little bit better now, but music stops anywa. Also I noticed that there's terrible input delay when touching screen to jump and it makes the game impossible to play.

  • Mixed Gravity is now available for iOS! Get it from:

    https://itunes.apple.com/app/id1004654564

  • Catventures is now available for iOS! Get if from:

    https://itunes.apple.com/app/id1037704983

  • Catventures is now available for Windows Phone:

    https://www.microsoft.com/en-us/store/a ... blggh5wr0d

  • Mixed Gravity is now available for Windows Phone:

    https://www.microsoft.com/en-us/store/a ... zdncrd25xr

  • Catventures

    [quote:2c90mmhp]How far can kitty run on this endless running game? Cute little kitty is having amazing adventure away from home. When running in a field, kitty is catching up the butterflies and avoiding non-friendly dogs and other traps.

    Game control is easy, just touch the screen to jump: longer you touch, higher the cat jumps!

    There are hidden games inside a game: catch a star or fish to play!

    Available at Google Play store:

    https://play.google.com/store/apps/deta ... atventures

    Here's beta gameplay demo in Youtube:

    Discussion at Scirra forum:

    https://www.scirra.com/forum/catventures-google-play_t150138

  • Updates coming soon!

    If you are interest of testing iOS version, please PM me

  • I'm interested of calendar plugin. How it works? Does it read local phone calendar and Google calendar events? Any documentation available how to use it in Consturct 2? Where to buy it?

  • [quote:1hxtatp7]How far can kitty run on this endless running game? Cute little kitty is having amazing adventure away from home. When running in a field, kitty is catching up the butterflies and avoiding non-friendly dogs and other traps.

    Game control is easy, just touch the screen to jump: longer you touch, higher the cat jumps!

    There are hidden games inside a game: catch a star or fish to play!

    Available at Google Play store:

    https://play.google.com/store/apps/deta ... atventures

    Available for Windows Phone:

    https://www.microsoft.com/en-us/store/a ... blggh5wr0d

    Available for iOS:

    https://itunes.apple.com/app/id1037704983

    Here's beta gameplay demo in Youtube:

  • I have made a lot of tweaks for the game and changed from Crosswalk to CocoonJS to get better performance.

    There's also new gameplay video available at Youtube:

    Subscribe to Construct videos now

    I'm still looking for beta testers, I have updated new beta version to Google Play Store.

    Please join first to Catventures Google community:

    https://plus.google.com/u/0/communities ... 157?cfem=1

    Then you are able to download it at:

    https://play.google.com/apps/testing/ne ... atventures

  • I have done small changes to the game based on the feedback. Blocks doesn't move fast at the beginning, but goes faster on every level. Object randomizing speed is also reduced a bit. When player gets immortality for five seconds, player box is blinking one second to notify that immortality is going to end soon.

    New version was uploaded today to Google Play store.

  • [quote:zyz1yu45]I have the same error, Command finished with error code 65. How did you solved this issue? You mentioned that you had both ad hoc and the release mobileprovisions in the file but what do you mean?

    OK, I figured it out finally. After creating Provisioning Profiles and adding them in Intel XDK project settings, there's need to upload .cer file in build screen even everything looks OK on that screen. Then the build was successful.

  • I have the same problem. But it only appears when i export to cocoonjs. With cordova it doesnt appear

    Is a tiled background. Tiled is moving all the time to the left.

    I have exactly the same issue with cocoonjs. I would like to use it because crosswalk has so bad performance of my latest game

  • I'm looking for beta testers for my game called Catventures. Catventures is an endless runner game for the kids:

    [quote:12v7s8l4]You are a cute kitty in amazing adventure away from home. When running in a field, kitty is catching up the butterflies and avoiding non-friendly dogs and other traps.

    Game control is easy, just touch the screen to jump: longer you touch, higher the cat jumps!

    There are hidden games in a game: catch a star or fish to play!

    How far you can run?

    From beta testers I would like to receive feedback about bugs (there are bugs, I know some already) and the ideas how to improve the game.

    Here's beta gameplay demo in Youtube:

    Please join first to Catventures Google community:

    https://plus.google.com/u/0/communities ... 157?cfem=1

    Then you are able to download it at:

    https://play.google.com/apps/testing/net.rasteri.catventures

    If the link doesn't work, please PM your Google gmail address and I will add you to the Catventures Beta testers group.

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  • Is there any way to get this work? I created game which reacts for the music. It works with Intel XDK in all emulators, but not in android app.

    If I use web page which has web audio analyzer, it works without issue on my Nexus 9 and Chrome browser.