Update
Grid move behavior:
Add "condition:On colliding begin" to get collided target.
For example, chess A try to move to left grid, and there is a chess B at it's left side. Then this moving will trigger "On colliding begin with chess B".
Because that "chess B" might be the same kind sprite with "chess A", I use instance group plugin to save the uid of collided chess B. User could pick instances of collided chess B by instance group object.
Here is an example -- push box.
- use arrow key to move character.
And it's capx
Also, please update board, squareTx, hexTx plugins.