rojohound , something that i was meaning to ask about canvas use
using sprites for tiles..
and using the process of switch tileframe from arrayposition (create and show only tiles in view)
could the same process be used/combined with canvas. actually making a looping texture from tilespasting
for seamissues, is it possible to paste relative to canvasorigin, so the texture is composed of non floats
(seams in floats are actually the main issue here)
would this be is it a realistic aproach, performance, technical? any insights?