delgado
runawaydelay was supposed to do this, but i left out the code for some reason. I just put it back in.
It stops the movement for the amount of seconds you set runawaydelay to after it either hits a solid object or reaches max distance.
i trying change statistics runawatdealy (0.1-100) and my sprite move always smoothly without rest
download the behavior again, it should work after you do that.
That's pretty cool plugin!
I tried it and i found something weird, when you set Runaway Behavior 8 way to Down, then it results right, up, left, 3 kinds of diagonal. I think it could be a bug...
Anyways, there a way to remove diagonal?
Joannesalfa
I have a update which might fix the problem since i could not duplicate your problem. Download the plugin again and try it again.
As for removing diagonals from the behavior directions of up, down, right, left. I was trying to make the movement random and sporadic. I will add more behavior directions that will include what you want.
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thanks i liked and its helpful for enemies ^^
zsangerous
Just updated again. I changed the previous Up, Down, Right, Left to Up 3-way, Down 3-Way, Right 3-Way, and Left 3-Way since those direction do move the object in 3 directions. I also added Up, Down, Right Left which just move the object in that direction. Let me know if there are any bugs.
rfisher i still didn't use it but ill ^^ just a question i can make this behavior start when i do something or it always do that when start of layout?? also it there a way to loop like go right,left,right,left...
Yes, because you can disable the behavior so you can turn it on and off when you want.
nice , ill use it ^^ seems it will lower the events that i have used :P
RPG NPC anyone? ;)
Great job.
Great work rfisher. I will make use of this eventually. <img src="smileys/smiley1.gif" border="0" align="middle" />
I got a update that adds collision registration to the behavior and changed the code so that it conforms to the behavior template changes.
The Behavior wont work for me it says "Found 'GetPluginSettings' global but it is not a function."
InvaderX
please let me see the CAPX so i can take a look at whats going on.