[Behavior] Grid based sight

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  • Bug:

    Using your example, if I scroll the layout at all based on the player position it completely screws up the pathfinding.

    Sorry about this. Use my path finder here!

    I'm currently in the process of re-doing this plugin. I would suggest using only the sight part of it and not the path finding.

  • Yar it was just convenient to use both haha. Originally was just gonna use for site but had that addon right there :P.

  • Hi there

    Firstly, I�d like to congrat Rez for your incredible work and thanks u for sharing it here.

    I�m using your awesome behaviour (I�m really new with construc) but there�s one thing I don�t know how to make.

    I�d like to move to player only one grid-box (I don�t know how to call each boxes of the grid, sorry). It doesn�t mind if you click five boxes far from the player, the interesting thing would be to have the option to "pause" the path of to move only one step further.

    I�m using "goto next position" but can�t make this happens like that.

    Thanks for all your help people.

    PD: sorry for my bad english

  • It doesn't work (r99) I tested the example that comes with it and it also doesn't work, none of the cells appear

  • Hi 00Rez - love your work! A while ago I made a zombie shooter using this, and it works great with grid based sight. I tried reopening it, but it appears the plugin doesn't work any more, will you by any chance be updating this excellent plugin? :)

  • ty !

  • Hi 00Rez - love your work! A while ago I made a zombie shooter using this, and it works great with grid based sight. I tried reopening it, but it appears the plugin doesn't work any more, will you by any chance be updating this excellent plugin? :)

    At some point yes. When that point is I'm not sure but it will happen.

  • I have a question. I am using this plugin to make a spaceship management roguelike. In my game, the window size is 320x400, but the layout size is double that. When I send units around in the upper left of the layout (where the window starts out) it works fine. But if I pan the screen around, it breaks the pathfinding. The unit teleports off the layout or to an offset of thir destination.

    Is there anyway to fix this? Or is there a similar pathfinding plugin that bases its pathfinding grid off of the layout size instead of window size?

  • this looks awesome man, great work!

  • Hi everyone,

    I couldn't open a very old .capx cause this behavior was missing.

    By browsing archives, I finally found it again. Here is the link:

    https://dropbox.com/s/b40lnplg5wa7l74/rez_rogue.zip

    Enjoy! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hi everyone,

    I couldn't open a very old .capx cause this behavior was missing.

    By browsing archives, I finally found it again. Here is the link:

    Enjoy!

    Hi! Do you still have it?

  • Hi ! I don't know why it disappeared, probably because of the migration to the new forums, here it is again: dropbox.com/s/b40lnplg5wa7l74/rez_rogue.zip :-)

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  • Hi ! I don't know why it disappeared, probably because of the migration to the new forums, here it is again: dropbox.com/s/b40lnplg5wa7l74/rez_rogue.zip :-)

    Hey! Thanks! Thank you so much!

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