Drago_18's Recent Forum Activity

  • did you tried exporting through mine project file? does it has the same issue?

    I don't think some extensions might cause any issue with the export. still try exporting with some other browser to see if there is any difference.

    construct team does provide support if you have any issues, just make sure you know more than basics of construct, so I'll be easy for you to understand what they want you to do, instead of just sending emails back n forth when you get confused , because you can solve most of the problems if you go through the manual and understand the engine.

    also as I saw your project file I didn't notice any specific thing which can cause such delay in loading time and the connection error. just try exporting in android cordova as "debug apk" instead of "signed apk" and do check the "hide status bar" if want to hide notification bar.

    if this still doesn't work if you allow then I would like to take a look at the system with TeamViewer.

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  • seems like some export problem on your side.

    try to export the game as "debug apk" and see if there is any difference.

    if this doesn't work then download my project file and test it by exporting.

    also what version of construct 3 are you using?

  • I'm experiencing the same issue with your apk idk what's wrong, but when you first gave me your project I did unchecked the "clear background" which is necessary if the game background is already covered by some image also good for performance.

    but now I checked that option to see if there is any difference and I did notice a white screen but the game still loaded without any issue and it didn't get stuck on white screen like your apk does.

    if you have done any changes to your project file then pls reupload it I'll compare both mine and your's to see if there is any difference which is causing this issue.

  • I'm exporting it by signing the apk just as you did and I also have checked the "hide status bar" option which will hide the notification bar while playing the game.

  • i even signed and exported the apk and I have no issues while running it and even when I click on "more games" it is showing option to visit the link via installed browsers on the device.

    I'm posting link for the apk I exported and the project file.

    https://drive.google.com/open?id=1nZ9_NcCKmTE52qvcyolfbkDZvx-wfw2x

  • how are you exporting the apk file?? as cordova project or android debug apk?

    for me by exporting via debug apk the game loads within 5seconds and I don't have any error.

    my device: samsung galaxy j7

  • you are getting "Connection to the Server error every time" because the URL is not defined in the Browser object's GoTo action.

    it only has "http://" it should be a complete address i.e. "http://www.google.com"

  • we can help if you upload your project file :D

    upload it to drive and copy paste the share link here.

  • as I said I recreated the whole game in C3 runtime again, so today I switched to see what the image memory is and saw 85-90MB usage only :O whereas in C3 runtime I'm getting 290MB+ usage. even tho it is estimated memory usage, but still it is making the game unplayable as it crashes when using remote preview or testing an apk.

    Filed an Issue:

    https://github.com/Scirra/Construct-3-bugs/issues/2094

  • I'm developing a mobile game and I have all the assets created keeping in mind that the resolution does affect the memory usage. so no issue with the resolution of the assets..

    in C2 runtime my total image memory usage is ~200MB (in main game area) , after I switched to C3 runtime it is going as high as 290+MB and hence I'm unable to run the game on my phone.

    so I recreated the whole game from scratch in C3 runtime keeping everything in same place and having same assets and event sheets, when I ran the game the memory usage was few MB's higher than C2 runtime.

    but, after few launches of Construct 3 without having any changes in the project the memory again increased automatically to 290+MB :(

    I want to use C3 runtime for performance improvement that it has over C2 runtime.

    I had sent email to support regarding this issue as this is a project I'm looking forward to publish on app stores and earn some revenue, but they said me to post a bug report on github.

    people does expect direct support if they are working on a project and stuck with some issue but support team refused to give any of that :( .

    I would have posted a bug report if it wasn't a project I'm working on and didn't need immediate support as it is stopping me from further developing the game, testing if it is working properly on phones or not , also as days pass the enthusiasm is getting very low to continue working on it without knowing how to fix this damn memory usage issue. posting directly on github means people have access to my project which I don't want :) .

    the game is in it's final development phase as most of the stuff is done just have to add some sprites, events to make it fun for longer play sessions, also I do have few tweaks to optimize my game for mobile, but I can't as when I run the game on mobile it simply just crashes.

    so please help Ashley in fixing this issue. I'll provide you the project at support email with C2 runtime selected by default, just check the memory usage in that then switch to C3 runtime and see the difference.

  • thanks this will help :D.

    LOL, why did you tag me in a new post? :)

    because you know solutions to a lot of stuff ^_^ .

    is there any other way to get in touch with you faster?

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Drago_18

Member since 20 Jul, 2014

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