pandabear7413's Recent Forum Activity

  • I want to place several enemies on my layout using the Layout view in the C3 editor, some of which are facing right (normal) or left (mirrored). Is there a way to do set the Mirrored property using the Layout editor? I see a setting for 'angle', but setting it to 180 rotates the sprite upside down.

    If not, my thought is to set an instance variable called mirroredAtStartup, and programmatically mirror the sprite on layout start based on that value. Or is there a better solution?

  • I'd like to be able to change an external file (.csv) at runtime and load it into my game. I'm able to use FileChooser to do this, works great.

    However, I want to be able to change the same file and reload it multiple times during a game, and would rather not have to use the FileChooser "file picker" dialog every time since the filename/location doesn't change, just the file contents. Is there a way to use the FileChooser "file picker" dialog just for the first file selection/load, and then "reload" the file after it's been modified without having to use the FileChooser "file picker" dialog each time? Hope this makes sense.

    FYI this is just for game dev/debugging purposes, and I don't plan to ship the game with this file loading feature.

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  • Will give it a shot, thanks!

  • Finally getting back to this. I'm performing the following steps:

    - add the plugin via the Addon manager

    - create a new project

    - add a CSVToArray object to the project

    - preview the project (or layout)

    Here's the issue: The project window pops up but just shows "Please wait, loading..."

    I'm guessing the plugin is no longer compatible with the latest C3 release? Would be great if someone can confirm if they're seeing the same thing on their end. I'm running R276.2 fyi.

    Thanks

  • Can someone please provide a simple c3p showing how to use Rex's csv to array plugin

    (https://www.construct.net/en/make-games/addons/234/csv-array-c3-runtime)? I'd like a programmatic way to load a .csv into an array, vs what I currently do (copy and paste excel data into the C3 array editor.

    Thanks!

  • Can someone please provide a simple c3p showing how to use Rex's csv to array plugin? I'd like a programmatic way to load a .csv into an array, vs what I currently do (copy and paste excel data into the C3 array editor.

    Thanks!

  • I guess I could do either, but right now it's just in a file on my hard drive.

    Some background: Currently I copy the contents of the .xls from Excel into the C3 array editor and then restart the game, but I change the .xls contents so often that this process adds a lot of time to my workflow. My goal is to be able to update the file using Excel, save it, and reload it into my running game using a hotkey without having to restart the game. FYI I'm using this only during the game development. When I deliver the game, the array contents will be hardcoded into the project.

  • I want to import a .csv file at runtime to populate an array. I found this great example by oosyrag, which unfortunately I can't reply to because it's too old. This is almost exactly what I need, but I'm looking to load the csv file without having to use the fileChooser plugin -- I.e., I want to just hardcode the filename into the code so I don't have to manually choose it every time. It's probably an easy thing to do but I can't seem to figure it out. Can anyone provide some guidance on how to do this?

    https://www.construct.net/en/forum/construct-3/how-do-i-8/csv-similiar-array-json-vice-129070

  • My function has 2 parameters, and number and a boolean. When calling the function, I can set the value for the number parameter using a number variable, but I can't use a boolean variable to set the boolean parameter value. The only option I have is to manually check the box.

    This means I need to check the value of by boolean variable beforehand, which seems cumbersome. Am I missing something?

  • Thanks, but I'm looking to copy animations to an existing object, so I don't see a way I can leverage the cloning functionality.

  • I'm looking to copy/transfer animations from 1 sprite object to another, including image points and collision polygons. Is this possible and if not what's the closest/easiest process I can use?

  • I like your suggestion, it's clean and it works. Here's how it looks in code fyi. Thanks!

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pandabear7413

Member since 9 May, 2021

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