Zed2100's Recent Forum Activity

  • Hello Zed2100

    Thank you very much for your detailed instructions.

    Actually I tried to modify and I messed everything up. I will try to start over this week end and see.

    To save the game actually I did not want to use the save/load function. I first started to see if I can do something like

    - on Player.X >= checkpointobject ==> set global variable checkpoint_x = Player.X and checkpoint_y = checkpointobject.Y

    - on touch continuebtn ==> set Player position = checkpoint_x and checkpoint_y

    But that did not work

    Do you have a simple way to respawn the player and then keep everything same (meaning that distance run will continue to increment , coins also, etc)

    Thank you

    You're asking me to explain the specifics of your game to you, well I cannot do that because only you know the specifics. I'll ask you again to break down the problem into smaller manageable chunks.

    First, it seems that you don't know how WebStorage works. If I were you, I'll read tutorials on that and implement some examples first until I understand it completely.

    Then, you can do what I suggested in the previous post.

    I believe this is the best way to learn and improve. When you re-implement your code, tag me Zed2100 and tell me how it went.

    Good luck!

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  • I'm happy to announce that version 1.2 has been uploaded and is awaiting review.

    Here are the release notes :

    • Construct 3 behavior files now available
    • Added Vertical and Top-down scrolling/screen wrapping
    • Added the Parallaxer behavior for single background objects like the sun, a cluster of trees, a windmill in the distance, or a planet in a space game.
    • Added the Spacing Y property to the ParallaxBGSprite behavior.
    • Now it’s possible to set/get the parallax anchor and the tile size.
    • Added more demos and updated the old ones
    • Updated the manual with more illustrations, better explanations, and all the feedback received over last year.
  • newt I agree that OP should do some form of market research, maybe ask people on different forums what they think.

  • Please be more specific. Could you also provide a video of exactly what you're trying to achieve?

    Are you asking how they're spawned, when they're spawned, or how to implement the spawning?

  • I just did the same test on my end and it works just fine. I get "John" when I do Dictionary.Get("Name").

    Try this: forget about the form for now, try to directly print Dictionary.Get("Name") to the console after loading the dictionary.

  • If it's specific to Construct, then sell it on the scirra store and advertise it on the forums here.

    If your editor is more generic, you can sell it on steam as an executable, but you'll somehow need to offer runtime code for Unity, gamemaker, and other popular engines out there to attract more customers. This is a bigger project, and I strongly advice against going that route if you're still worried about the subscription fee to get C3.

    newt people don't care about the engine as long as the game is good. I believe it's unhealthy to compare yourself to asset flippers when you're a honest and descent developer. These people have no moral compass, and make shit games anyway. So I believe the best course for us devs is never to thing about them.

  • Maybe your browser or device doesn't allow saving files. I'm on Windows 10 on chrome, and both methods work just fine offline.

    You should do more tests with simple projects and check which method works best for you.

  • 500$ is nothing on mobile, try 500 thousand or even million USD, and maybe you'll have a chance to reach a few hundred thousand players.

    Unless your game is shit, then you have no chance at all, you can't polish a turd, and you can't market it either, and you should focus on making more games, and receiving more feedback. As others have said, peer feedback is invaluable.

    I'm saying this in the most compassionate and friendly way possible, delusion is your worst enemy in any creative career including game dev.

  • There are at least 2 ways to save offline: you can save to a local file, which is a permanent solution, but you can also temporarily save to your browser.

    Click the menu button, it should show you a lot more saving options than the toolbar buttons.

    Off topic: on a plane? Kudos to you, you are literally taking Construct 3 to new heights.

  • Can you log the JSON string that you receive to the console ? Without this it's impossible to know what the problem is.

  • You're welcome, but seriously, read the freaking manual !

    The business side of this question is far more interesting, the technical side is usually the easiest, that's why programmers get paid 10x less than the more design/business oriented people in the industry.

    Good luck

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Zed2100

Member since 15 Jul, 2014

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