Zed2100's Recent Forum Activity

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  • Is there a C3 version of this? Don't want to spend money on a C2 only asset since I'm on a mac and can only use C3

    Right now the plugin only works in C2. A C3 version will be released soon with a substantial update, but I don't have a release date yet.

    Edit (April 27, 2018): The new version 1.2.0 has C3 behavior files.

    Edit (Oct 29, 2018): Version 1.3.0 has full support for the C3 runtime.

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  • Demo link is broken

    Thanks for the info, I was using dropbox's public folder which is now disabled by dropbox, I will remove the broken links soon. If you want to see the template in action there is a video on the store page.

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  • Hill Racing Vehicles — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/hill-racing-vehicles-3664

    <p>A set of cartoon vehicles to create the 2d racing game of your dreams.</p><p>The package contains three vehicles: a jeep, a scooter and a buggy with 9 paint variations each, 30 wheels, and two drivers.</p><p>Suitable for mobile or desktop racing, hill climbing or obstacle course driving games with a side view perspective.</p><p>Each vehicle is exported in transparent PNG files at a size of around 500x500 pixels. Vector files are also provided if you want to further customize the sprites in Illustrator, Inkscape or Corel Draw.</p><h3>Features</h3><div class="deshr"></div>

    • 3 vehicles: Jeep, Scooter and Buggy each with 9 paint variations.
    • 30 wheels.
    • 2 drivers: girl and boy with clothing variations.
    • Transparent PNG exports.
    • 100% customizeable and resizeable vector parts editable in Illustrator, Corel Draw or Inkscape (.CDR, .AI, .SVG).

    Use this topic to leave comments, ask questions and talk about Hill Racing Vehicles

  • Hey! Love your health behavior and how you presented it! (getting it soon)

    I was wondering if it would be possible to make an Item+Inventory Behavior?

    Example:

    **Item Behavior assigned to object_1. Object_1 can now be picked up or dropped by player/enemy (or both).

    - Can add particle effects to item

    - Item can move around or have pathways that player has to follow and chase to get it

    - Can change how it looks and could start another event (like picking up a gem and a boss appears or many smaller enemies)

    - Item can be equipped by player/enemy (or both)

    **Inventory Behavior assigned to player/object (chest, player/players, bags, etc). Player/Bag/object etc, item goes into one of these.

    - Object with this behavior acts as the vessel to contain the item when it gets picked up and can be dropped from it (box, chest, player, bag, etc).

    - Item can drop from Enemies or players if they get killed

    - single or double click, press of button, or touch can equip the item, use it, activate, or drop.

    - Can change how the inventory looks (a box shape with scroll features maybe, or anything you could think of)

    - Game could be paused with a Yes/no option with the behavior (toggles everything off maybe when inventory opens up?)

    - The amount of that item that can be stored in the same slot in the bag, etc

    Not sure if this is how it would work, but I gave it some thought.. lol

    Very hard to make an inventory and it takes a long time to make items pick up or drop etc. Still learning how to do it .

    Thanks for the kind words. This behavior has evolved a lot thanks to the user feedback I'm getting, I'm quite proud of how it turned out to be.

    You have some great ideas, thanks for sharing them. I will look into them as soon as possible.

    Since this is the support thread for the Health behavior, let's continue this conversation by email (gameplaypassion gmail.com), feel free to send me any suggestion you have.

  • Version 1.1 is pending review. Thank you all for the precious feedback.

    Changes:

    • Added the HealthRegen behavior to regenerate points over time.
    • Added the On Revived condition
    • Added more examples: shoot-them-up, health bar, armor and mana systems, and other health mechanics.
    • Rewriting of some ACE descriptions for more clarity.
    • More detailed manual. Added some frequently asked questions.
  • Hi everyone,

    I'm currently working on a new update for the Health behavior with new features and many more examples to illustrate how to implement an advanced health system in your game. I will also try to shoot some tutorial videos, and update my website to add a page for this plugin. My website is still offline for now, apologies for that.

    The price will increase to reflect the content of the new product. So if you haven't purchased this yet, hurry up and buy a license! Of course, if you're already a customer, you will get the update for free.

    I wish to thank everyone who sent me their feedback by email, you are always welcome to suggest new features or to report bugs. I will try my best to go through my todo list and get these features in the next version.

    For now, I'm planning on adding these features to Health 1.1 :

    • Regenerating health points: will automatically refill health points over time after being damaged.
    • Damage transfer to make an object transfer the damage taken to another object, useful for giant bosses that are made of many objects. You'll want the damage taken by each limb or part to be transferred to the main boss object.
    • More example projects on creating a health bar, having both health and armor like in Doom or Halo, implementing damage transfer, and a shoot-them-up example that will showcase all the features of the behavior so you can get a better idea on how everything works together.

    If you have other suggestions, please leave them in response to this post, or by sending me an email to .

  • Rosita the Egg Bird — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/rosita-the-egg-bird-3473

    <p>A cute lady bird named Rosita. She has the form of an egg, but don't tell her that, or she might peck you to death!</p><p>This animated character will make a great hero or enemy in your side-scrolling shooter, platformer or action game!</p><h3>Features</h3><div class="deshr"></div>

    • 7 animations: Fly, Attack, Dash Roll, Dash Ultimate, Hurt, Dizzy, Dead.
    • Transparent PNG frames for each animation.
    • Customize the character to your liking: 100% vector parts editable in Illustrator, Corel Draw or Inkscape (.CDR, .AI, .SVG).
    • Fully rigged with skeletal animations in Spriter (.SCML).

    Use this topic to leave comments, ask questions and talk about Rosita the Egg Bird

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Zed2100

Member since 15 Jul, 2014

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