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Energy systems like health, armor, mana or stamina are very common in a lot of games. Implementing one of them is pretty straightforward, however, implementing all of them, with advanced features such as regeneration, invincibility or health/mana bars for every object type in your game can quickly turn into a nightmare.
Energy systems are a pain to implement. It's just like reinventing the wheel over and over again. With every energy system you introduce, you also increase the chances of adding new bugs to your event sheets.
Health solves all these problems for you. You can add all sorts of energy systems to your game in minutes, if not seconds.
In just a few clicks, you can toggle the invincibility of your spaceship, add armor to your hero, or mana to your wizard. With the regeneration system, you can make your space marine's armor/health/stamina points refill after a delay.
We made sure to allow as much interaction with the system as possible. Want to play a sound when your character takes damage? Or spawn the next wave when the last monster dies? Want to display a particle effect when the mana is regenerating? We've got you covered!
Features
C2 and C3 behavior files
- Generic energy system to easily add health, mana, armor, stamina, cooldowns... to your game objects.
- Easy invincibility toggle.
- Points regeneration over time, without touching the event sheet.
- Made with simplicity in mind.
- Examples of health bars, armor and mana systems, shoot them up with a boss fight.
- Detailed documentation.
Release Notes
1.2 (Nov 01, 2018)
- Full Support for the C3 runtime.
- Better manual, now with a quick start section, and more illustrations.
- Added the CompareMaxPoints condition.
- Added the SetDestroyWhenDead action.
1.1.1 (May 2, 2018): Construct 3 addon files now available.
1.1.0 (July 3, 2017)
- Added the regeneration system
- Detter demos and manual
- Added the regeneration system
- Better demos and manual
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