Zed2100's Forum Posts

  • I use C2, mainly for prototypes and small experimental games. I already pay a yearly subscription for Unity and don't see the added value in C3 for my purposes.

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  • shinkan I wanted to have the C3 runtime version ready in a week, and instead it took me a month, supporting the C3 runtime was time-consuming, to say the least, but I had a chance to upgrade a lot of the tools that I use, so hopefully updates will be coming out much faster now.

    Thank you for your enthusiasm, Health has evolved so much, I'm even thinking of renaming it to "Energy", because it's basically that: a generic energy system. It can do so much more than was initially intended. I'm excited for what is to come, and hopefully, C3 will bring me more opportunities to offer people some amazing features, and more addons in the future.

    By the way, the scirra store review team has finished the approval process, Health can be downloaded from your account right now.

    Enjoy!

  • shinkan The new version has just been submitted for review and will be available very soon.

    The new version (1.2) has full support for the C3 runtime, it is backward compatible, and has been submitted to lots of tests to make sure it works perfectly on C2, C3 with the C2 runtime, and C3 with the C3 runtime.

    The manual has been almost completely re-written with a more "to the point" approach. It explains how to implement energy system features commonly found in a lot of games. It has a step-by-step guide to implementing a health and mana systems, with point regeneration over time.

    On a more personal note ...

    Over the course of the last two years, I've dived deep into one of the most powerful Unity assets ever made: UFPS, I was pleased to see that it uses an energy system almost similar to Health. However, I felt that Health on Construct was still more powerful than anything I've seen on Unity. Words can't explain it, but if you've experienced both, you'll know what I'm talking about.

    Maybe it has to do with the ability to have multiple instances of Health in your sprites and repurpose them to create any energy system imaginable, coupled with the powerful event sheets of Construct. It's definitely quicker and more intuitive.

    I've already received quite some feedback by email, in this forum thread, and in the form of reviews, yet it's always great to hear the opinion of other people, so if you have any feedback or feature request, don't hesitate to share it. I'm always looking for opportunities to take my addons to the next level.

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  • I'm posting this in case someone reads this in the future. The issue was resolved, the documentation on how to expose attributes to the C3 debugger was updated. See the new section "Supporting the C3 runtime debugger" at: https://www.construct.net/en/make-games/manuals/addon-sdk/guide/runtime-scripts

  • Just made a video showcasing the features in 1.3, which most of them were also in 1.2 :

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  • macube My pleasure. Tests eat up almost half of my dev time, but I believe it's worth it in the end. I like the peace of mind of having well-tested tools at my disposal, it makes focusing on making games that much more enjoyable.

    I'm happy to announce that the new version (1.3.0) has been submitted for review a minute ago and should be available for download in a short while.

    I've added full support for the Construct 3 runtime, full changelog in OP.

  • Sorry I haven't been able to get round to documenting this yet, I filed a todo issue for this though: https://github.com/Scirra/Construct-3-bugs/issues/2197 Subscribe to that issue to follow it.

    Ok, thanks, keep up the good work!

  • Ashley I'm in the process of porting my addons to the C3 runtime, I would really appreciate your help on this.

  • > macube the addon currently works on C3 with the C2 runtime, sorry I was ill-informed, I didn't know they made a new runtime for C3. I'll look into it and will include the files in the next update. Thanks for the notification.

    Zed2100 Any News about the update for C3-Runtime? :)

    I'm sorry for the delay, the update is coming very soon.

    I currently have all the main addons (Parallaxer, ParallaxBG, and ParallaxBGSprite) up and running on the new C3 runtime, I'm currently performing extensive QA tests to make sure everything is working flawlessly.

    Thanks for your patience.