GeorgeZaharia's Recent Forum Activity

  • ......... TowerClimb made in Construct Classic, kind of a shameless plug but it's some of my earlier work .

    that game is dope )

  • hanks

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    how long takes to proceed?

    Edited... never mind i got the link to download

  • JLH1964 Shack iceangel

    Thx for super long and detailed advice.

    You know what's the shocking part? I didn't even do first tutorial yet lollll

    I will try to work hard not to let you guys down hehe

    our please, im amazed you understood anything i wrote there, without proper commas and exclamation marks. )) i was not sleeping for the last 48 hrs, so i tend to talks weird and skip some important quotations. yes try read some tutorials, for optimization, they are like 10/15 will make u understand better the process. later need to kill a Indian in the hot-tub .

  • i tested my pool template , i was having problems with it and sounds replayed to many times and the collision was detected every tick when overlapping the balls or the walls of table, also before when i was shooting at maximum power i had a problem with the balls passing through each other, now they don't do that anymore, also the sound acts like it should triggers 1 time, as i set it to.. its working good here.. since im using a lot of interactions asm.js physics at least, on browsers(IE, Firefox,chrome,) and also on nodewebkit.

    you can see old template that i was working on http://www.kongregate.com/games/JohnnyC ... v1-sandbox here and u see the problems with old physics they do some weird thing and also sound is acting funny, on collisions or ball sitting near margin of pool table, now its all working good, il upload a new version soon . sorry for my missing words from phrases and my gibberish, dident slept again for 48 hrs so im guessing this is how my brain says i need to sleep ... so later guys.

    P.S also the interaction and the direction balls bounce now are more accurate, without me having to modify the interpolation stepping

  • why should i send u games for steam? when i can buy a license for publisher?

    79.99 pounds? you for real? to publish in your account, on steam? us developers getting what? nothing outside a name in our games, the income, will be frozen in your account by steam, unless i have a publisher account but then i don't need u anymore... i better spend 500$ on advertising the links. If you want to make money with ur game, make quality games, don't post them on internet, and go to miniclip/newgrounds/kongregate/flashgames/armorgames/crazymonkey and submit a splashed demo to them for evaluation. if has good graphics and works without bugs and can be ported on any platform, they will tell u to add a splash screen and 1 -2 links in game, then u get from starting with 1000 up to 10.000 USD and more... once u got the sponsorship u have substantial freedom to develop next games... id suggest get implicated into stores, as scirra, facebook games, envanto etc they are a lot of games, steam also, post on what place u can find, u don't need to give ur games to no1,... unless u really want to get hit hard... im telling u cause i did it before to many times, even though they where promising and assured me 100% not the people that made this request... others similar like.... in the end its ur decision..

    i can always go here ... anyway no offense thread opener, but i don't find your thread safe enough, also the link to your website is dead ....http://www.xanatan.com/ <--- found it from your linked u gave <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> .. so guys.. think before u submit games... cheers and good luck.

    create account upload your game

    https://steamcommunity.com/login/home/? ... ppid%3D765

    and sorry now i seen the full thread

    " This is how it works:

    When a sale is generated,

    Game's Price - all the taxes - Platform's share = Publisher's Revenue

    They will then send you your share % from what the publisher gets. Unfortunately I cannot share the numbers here. All the details will be there on the contract.

    Cheers,

    Sondeep " really? why i should cut my % down to 5%? when i can upload it to scirra., steam and many others stores, even android googleplay is 25USD the account .. IOS 99 a year... its small cash in order to make money with games... its investment... i wold not give you my games, not even if u assure me ul get me 10.000 Pounds. i wont believe u... <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> unless u have a 5mil Facebook page of game players, or any others that u can show, that are actively towards purchases. i can also open a thread , and say give me ur games, i give u the % after i pay publishers, i take my fee and that's that..... and referring as my publishers a lot of known big company's...

  • what game?

  • It works, there is just a mistake in the URL, it's a http, not a https : http://lockegames.com/?shopp_product=paypal-plugin

    the facebook payment looks **** also damn need to buy them both soon <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> i have Q3d bought, and for sure i need the paypal payment link unless i can do it for browser cause im guessing its doing same thing, its not loading it in the app ... iframes are resource hougs, but the facebook plugin and paypal is a must <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> easier to set and a different market larger actually then the IAP;s for mobile

  • outside position updating is worst then web.js for collision games (as pool ) nothing much different...

  • Thank you, I'm in no rush right now; I can wait for an update. I'm more busy at keeping my head cold, thinking of all I can do with your nice work!

    It's a bit off topic but i just have to say it,

    you cant believe, what big FACT you just bring'd to the reality, i cant see another game engine that can satisfy me more then c2, and with this plugin and many others like it, its just better and better, i love all about what is scirra community some bad , some good, but man... when u see people gathered to do 1 thing, and the devotions that some people have(Q3D Plugin, developer ) its incredible, this isn't a work to be done easy, its tedious, its hours and hours , of brain work. ... . . and in end for 30 CAD? its underpricing, and its awesome i love it cause it can bring my full ideas to reality now , 2d/3d/2.5 isometric anything i can think of, ) )

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  • > use winrar , it works for me.

    >

    ex32 loler try with 7-zip its better .... [/rant]

    what do you mean? user 'winrar' to make APK file lol?

    And, other guys, is there any better solution by now to reduce APK file size and performs good in all different mobile device?

    For what you are asking, the answer it wont be , reduce the APK file from the compiler, but the solution to your question will be optimization tips for graphics and sounds, 1 tip if you have sounds , and u only upload for android u can take OGG out or Mp4 not sure wich one is for ios and which is for android, u only need for each of them 1 type of file, android only ogg, i know for sure , the other 1 is for ios, and wav was for html5 but that got updated and u dont need to worrie about it, remove the audio files you dont export 2 , second tip for u is PNG compression,(not the one from c2 cause its gonna make ur game slower) , try using websites that compresses pngs, and keeps quality of it , 1 good example for that is (tinypng [dot] com) and if ur game is still big, u need to choose what type of APK u will export(cordova is compressing bigtime, also phonegap, what i used most of times that is not creating to many buggs and its acceptable as size , default android compiler for android from intel xdk... not sure if u using that.) , next tip will be for your code optimization, remove any unnecessary lines, or loops(as everytick, or similar actions that are always true e.g" is actor alive loop 100 times,. you should read the manual and the tutorials they are a few out) . the last part will allow ur game run cleaner using less cpu even if it has a bigger size, but i doubt it, im guessing u want a size somewhere at 2 mb? but ur game is 13mb? thats nothing most apk 's in google play are 50 mb , and they run slow, if u run faster u win, on ios i dont know but basically its plicable to all apk, or any other formats even pc;s

  • >

    > > Awesome. I might try a Sonic the hedgehog clone

    > >

    > i was thinking to clone need for speed underground2, and resell it under N4SU2 name hahahah hahaha EA will **** me ))

    >

    You would get a buggy as hell live streaming court case that tends to lag at important parts. Every case update fixes some things but breaks more than it fixes. You start off with a copyright infringement charge: by sentencing time, you end up with Redistributing Copyright Material while producing content to encourage and promote child related speed accidents and violence. Oh and a hate crime, if your white and there's at least 1 smart black guy on the original N4SU2 team who can get ahold of Rev. Jesse Jackson or Al Sharpton. Then your really screwed. And this forum would be "under fire" for promoting your dastardly ways.

    Would then go to a jail, where food and commodities are downloadable content.

    lol was kidding ))

  • AI of Race car v2

    It seems that using attracting only and put them carefully could help race car moving smoothly. Some attracting point does not put well in this demo.

    Add rejecting might be more smoothly I thought.

    that is so sick....

GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

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Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.