GeorgeZaharia's Recent Forum Activity

  • yes c2 has a problem with minifiscript, and also png compression when u export try exporting as clean as possible

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  • that will be helpfull , by x,y,z i just used the position where q3draycaster is coliding with the floor. so i just tooked the x..y.z coordonates, has the rNz pnZ but they a bit offset only the normal events as they look in actions. and variable for c2 i can use them, and yes its a algebra question basically... but not sure the ball isnt moving properly cause i did the angle calculation the right way... something its not letting it move left and right... even though i can move it if i change the ball.z coordonate . but when i try to roll it something stops it ... like an invisible collider box or smth... i did stretched the floor from physicsexample.. so im guessing its creating some problems there... here is the capx.. maybe thats the issue.... the weirdest part that i encounter so far for the movement and as reaction is the blocking invisible thing,... if is any... and also there was a a issue with the 0 origin point... it moves.... but then the origin point isnt in the middle of the sphere but on face of diffuse map not sure if that makes any sense, i currently need alot of sleep.... going on 36 hrs straight... thanks alot for the tips they where verry helpfull

  • thanks for the posts, i found the coordonates i was looking like u said with q3draycaster learning 1 step at a time ....i tried with the angle(ball.x,ball.z,q3draycaster.x,q3draycaster.z) but it doesnt move towards my mouse... flys in air for some reason, and i doing it right? should i add " *math.pi/180? or /4?

  • basically it should be possible, c2 supports ajax , and js files and u can call them anytime

  • ok so.... omg... finally after 2 days of working with q3d.... and asking so many unclear and stupid questions to the wrong people... i finally found it myself by elimination .... so in order to move a object to an angle on 3d axes into a 3d plane guys.... you need to follow the Q3D viewport &raycaster example, clone the raycaster...into you game... then just take the Q3DRaycaster.x ,Q3DRaycaster.y ,Q3DRaycaster.z that will be your 2d mouse coordinates in a 3d plane.... now to make the change the angle of the object that is a different question because now you cannot use anymore the y axes because y its not moving for same coordonate, its position above your texture or floor or ground in game so u don't want to change that unless you want ur character to jump up.... or go down... under the textures... so we want to use X coordonate and Z coordonate or rz /raycaster z let me test it and il be back

  • well the levels are ok, can be 10 can be 100 , but the action that the hero does is .. only Mario thing, jumping on chars to kill them , and collecting coins, i wold add something puzzling or more action , something to spice it a bit, the engine overall is good, graphics love it, sound effects loved it , and the rain effects, however the lack of action and music made me get bored, and say in my mind another Mario text platform. hopefully you could follow some platforms and some easy interactions to add,

  • you dont need to pathfind every tick or 0.25 its enough to place it at start of layout it automatically create the path to be followed or at creation of the charachter...

  • dident played to much of the game, i got kinda bored at pass through second level

    no offense just it doesn't keep my brain enough enthusiastic

  • ok so i found the left and right movement, now because of the plane being in 3d, i have to alter the balls Z position positive is left negative is right, the problem is how to i add physics torque towards that angle? :O???? and if i try apply force towards position i dont have a Z position value to imput (this physics is the c2 official plugin) , now if i wold calculate the z position how can i get the z position of mouse? mhmmm

  • what do you mean chatbot? like a welcome bot? or a spam/insult bot protect?

  • Would it be possible to get the Hex code from a certain pixel on a certain layer?

    Let's say I place a white to black gradient on a one layer. When the character moves across this gradient from white to black he would gradually get darker.

    So when he is stepping on white, i want to catch 255,255,255, or FFFFFF or something like that, and on black, 0,0,0, or 000000, then by these numbers control the intensity of a certain layer effect?

    Kind of like controlling the tint of the character based on what color he is standing on.

    yes exactly like that but that u can do it with from effects, and color control, but i think it will change ur character color as hole, but i know there is a tint effect also... let me check

  • nodewebkit is supported but the events for that capx don't do the right thing for the different window size. It's just the expressions for that file that are likely wrong, not the plugin itself. I wrote it for webpages so something funny is happening in NW that could easily be fixed.

    no idea what you mean about the physics example.

    QuaziGNRLnose

    Here is the capx. with the physics problem, basically when i try apply force to left and right (by left and right i mean left and right of camera view, not layer) , doesn't move to left and right but jumps up and down, as it is in normal 2d, i wander is it because the camera is in 3d but the movement of the ball is stuck in 2d? up and down for 2d will be up and down left and right will be left and right , but in this plane left and right are up and down, and up and down well its left and right.... .. . if that makes any sense for u , if you open the capx you will see instantly the problem... . i beg you can u fix this for me please?pleaseeee

    i removed the unnecesary objects it was in the 2dphysics and changed the camera position and rotation only, added the keyboard movement from the animation morph , without the morph controls but thats more for animation right? if its not please add it for me ? not sure how to use it

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GeorgeZaharia

Member since 30 Jun, 2014

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