I've seen a project with hundreds of webm videos.
That's good to know, as I was worried about CPU usage with playing multiple WEBMs simultaneously. If you're at liberty to share any more details about that project, like who is making or it where I could find it, that'd be greatly appreciated.
You can preload multiple videos in multiple instances of Video object
That'd work in a normal Construct 3 project but DaggerQuest is anything but that.
The player character is actually 16 different sprites: (body, head armor, chest armor, leg armor, boots, gloves, main hand, off hand, and shadows for each of those)
and each sprite has 12 animations in 16 different directions:
Ideally what's needed is something similar to the sprite's actions to load and unload images from memory. An action for the Video object to load or unload a project file.