TaigaDev's Recent Forum Activity

  • I don't think you can? ...but I suspect this would just be a convenience rather that something that would save processing power.

    Here's what I mean (relative mode only?):

    Say I have an object with a 5x2 mesh (2 rows) and want to move all the top mesh points (row 0) exactly the same distance. I think currently you have to do it by changing the position values one by one (with separate events or through a loop); i.e. one event for mesh point 0,0; one for 1,0 etc, up to 4,0: So, 5 actions.

    What could be convenient (to me) would be to allow more than one number in the mesh point fields (e.g. column: 0,1,2,3,4; row:0). It's rather specific, so it's only really if it would help with performance it might be worth looking at, since there's an easy workaround.

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  • Thank you for the reply. I learned how easy it was to launch earlier versions today! You were right, nothing has changed.

    Just for thread closure: It was always this way (z-elevation taking priority over any z-ordering), I misremembered things. I must have done "manual" calculations for the positioning in my old project.

  • I recently ran into problems I don't recognize having.

    My project is top down with a bit of perspective, meaning you can go behind walls and pillars. Standard z-sorting stuff, or at least it used to be.

    I use a bit of z-elevation to add some depth, but I can't seem to make an object with z-elevation of 0.1+ go behind a wall with 0 z-elevation anymore (at least not without flickering). I'm fairly sure you used to be able to when using 2D rendering mode! (Might have to dig up some old projects to check).

    I know 3D rendering mode used to automatically sort things based on 3D variables, but you could force 2D to override that (you could change 2D/3D per layer IIRC). Now there's only a choice between perspective/orthographic projection.

    I'm not sure if this is something that came with R268, and if it might be an oversight, a bug or if I'm just missing something.

  • Did some experiments with the mesh z-elevation possibilities for doing a slightly angled viewpoint. You can make 3D shapes that are just one object and uses z-elevation while "faking" the vanishing point in a pretty simple manner. It requires a bit of set up, but it's not that bad (you basically "fold" the walls down from the top side by setting up the mesh points at the start of the level). Using 3D to distort meshes also don't cause the "funky" textures you get from normal mesh distortion!

    Unfortunately there are some issues: There's no z-sorting for the mesh points, so if you rotate a box some walls are drawn in front of the top/each other. There's also tiny gaps where the walls meet (could probably be worked around). A much better option would be a customizable vanishing point for 3D objects though (wink wink, nudge nudge).

    Here's the project I used for experimenting: Move around with arrow keys in the example.

    dropbox.com/s/mh5oi1hgo70tubx/boxdemo.c3p

  • What's on the top of my wishlist is being able to move the "middle point" of the effect (center of the screen now), or even better a option to shift the entire z-elevation/height effect in x/y. I have no idea if this would be a simple addition (it would still be fake 3D at least) or if there's a lot more to it.

    A very sloppy example of what I mean, please don't look too close at the code:

    filebin.net/y31xols2hhehkoih

  • I would guess it has to do with getting logged out, and the "Keep me logged in" option keeps unchecking itself.

    Getting logged out in itself would just be a minor annoyance, but when all the settings reset and I have to reinstall plugins it gets frustrating.

  • Tried searching for a few different topics, but couldn't find this issue:

    Construct 3 Editor settings aren't saving! Not only do the language/theme/"recently opened projects" reset, but I have to reinstall plugins again. This happens about every other time I open the editor. No difference between browser and desktop app.

    It's probably some dumb thing I'm missing, but it's making my transition from C2 to C3 a lot more painful than it should be.

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TaigaDev

Member since 28 Dec, 2020

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