Content tagged mesh-distortion

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Mesh Distortion in Editor
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I just saw the mesh distortion feature, and it looks great. I wanted to know if it's possible to add a mesh distortion in the editor, and make something similar...

posted 4 years ago
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Mesh - some tips and feedback
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Today I have been testing the new mesh deformation in beta r219. Although the included example projects are fancy and impressive, they might be a bit complicate...

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Hot to get mesh points position?
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You can use IWorldInstance.SetMeshPoint(col, row, opts) to set mesh point position. But what if I want get the point position? I want do something like this: PS...

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Having Fun with Mesh Distortion: 2 New YouTube Tutorials!
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It has been a lot of fun playing with the mesh distortion feature and thinking of different mechanics / visuals it can bring to our games. I recently made 2 new...

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Tutorial
Using 3D in Construct
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Construct is mainly designed for 2D games, but it also provides a range of features that allow you to add 3D elements to your games. This tutorial covers the av...

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How do I prevent clipping through a sprite mesh?
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I'm working on a dirtbike game, using a tiled background and the mesh editor, but sometimes the mesh just "gives up" and the player clips through it like it isn...

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How do I get the mesh points?
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So, I'm playing around with the new 3D features. I'm building levels by placing horizontal surfaces (floors and ceilings) in a layout, using Tiled Background ob...

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3D Forest Walking Simulator - convex terrain
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I did a little test side project, FPP walking on non-flat surface. You can play it on Scirra Arcade: Some details: This is an experimental project that uses Dra...

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I don't think you can...But I suspect this would just be a convenience rather that something that would save processing power. Here's what I mean (relative mode...

posted 3 years ago
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Blog Post
Feature Focus: the Layout View
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We're starting a series of blog posts and videos where we occasionally highlight some of the best features of Construct. In this feature focus, we'll cover the...

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