TaigaDev's Comments

  • Oh, I thought it was my graphics card being outdated that was the issue with an ancient GTX 560 Ti (I haven't really played games in a long time) on an outdated system (Win 7) and not being able to get a driver that's more up to date.

    But reading this it seems that upgrading wouldn't necessarily help even. C317 still works perfectly fine, but can't get C327 to work no matter what I do (initialising WebGL fails).

  • Tried it, didn't work. Layout editor in r327 is the only thing not working. (although 317.2 had the same issue for a short while until clearing and reinstalling the app)

  • I can't initialize WebGL on my old machine anymore. :(

    WebGL tests and sites still work perfectly, but not this. I'm due for a system update, but still, this is the only thing that won't work.

    It can't load the layout view.

    Edit: ver 317.2 stopped working too, but was fixed by reinstalling the app. So the issue only persists for the newest ver.

  • Not from points you move by yourself in the editor, I think.

    If you setup meshpoint positions at the start of the level (with something like a function) you can store the values in an array as well though. It's a bit of a finicky workaround that requires some work to setup however. I did it like that when experimenting with a very simple "rolling hills" tiled background. Maybe there's a much easier way, I have no idea.

    If getting the values for meshpoints directly is something that's easy to implement it's a great suggestion.

  • Oh, the 3D mesh distortion for backgrounds opens up a lot of cool possibilities, like rounded grassy hills or rocks. With a low z-elevation value and a smart use of texturing I'm pretty sure things will look smooth enough even with a small number of mesh points. Will definitely experiment with this.

    The only pseudo-3D function I miss now (from my point of view, for my project) is being able to change the "vanishing point"/shift the viewing "angle". (I currently do this manually, but if this were to be integrated into the entire z-elevation effect things would be 10x easier and probably 10x as efficient.)

    So, with the risk of repeating myself. If it would be easy to implement something like vanishing point x/y (from center of the screen) variables, I hope it can be looked at while doing all these great 3D additions.

  • Changing the origin did indeed work, I was just thinking about it backwards because of getting too excited.

    I looked around a bit and saw that there are already several suggestions submitted for for being able to change the x/y focal point of z-elevation and whatnot. But if it would be a relatively easy thing to implement, adding it now together with simple 3D would be absolutely incredible!

  • Is there any possibility to make it possible to alter the origin point for the 3D object? (Enabling you to get a pseudo-"basic angle" on the pseudo 3D objects; it works as a workaround with the regular z-height function). It seemed like it was locked to the center of the object no matter what I did to the origin point in the images.

    Or even better to add a value that automatically adds/subtracts y position based on the Z-height value. Making an effect where the "zenith" of 3D objects aren't necessarily in the middle of the screen.

    Mayby there's a simple workaround for 3D objects too, but my old trick for offsetting z-height center didn't work.

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TaigaDev

Member since 28 Dec, 2020

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