Construct 3 r246

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  • Not from points you move by yourself in the editor, I think.

    If you setup meshpoint positions at the start of the level (with something like a function) you can store the values in an array as well though. It's a bit of a finicky workaround that requires some work to setup however. I did it like that when experimenting with a very simple "rolling hills" tiled background. Maybe there's a much easier way, I have no idea.

    If getting the values for meshpoints directly is something that's easy to implement it's a great suggestion.